VTK  9.2.6
vtkRIBExporter.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkRIBExporter.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
45#ifndef vtkRIBExporter_h
46#define vtkRIBExporter_h
47
48#include "vtkExporter.h"
49#include "vtkIOExportModule.h" // For export macro
50
51class vtkActor;
52class vtkCamera;
53class vtkLight;
54class vtkPolyData;
55class vtkProperty;
56class vtkRenderer;
57class vtkTexture;
59
60class VTKIOEXPORT_EXPORT vtkRIBExporter : public vtkExporter
61{
62public:
65 void PrintSelf(ostream& os, vtkIndent indent) override;
66
68
72 vtkSetVector2Macro(Size, int);
73 vtkGetVectorMacro(Size, int, 2);
75
77
80 vtkSetVector2Macro(PixelSamples, int);
81 vtkGetVectorMacro(PixelSamples, int, 2);
83
85
92
94
97 vtkSetStringMacro(TexturePrefix);
98 vtkGetStringMacro(TexturePrefix);
100
102
119 vtkSetMacro(Background, vtkTypeBool);
120 vtkGetMacro(Background, vtkTypeBool);
121 vtkBooleanMacro(Background, vtkTypeBool);
123
125
130 vtkSetClampMacro(ExportArrays, vtkTypeBool, 0, 1);
131 vtkBooleanMacro(ExportArrays, vtkTypeBool);
132 vtkGetMacro(ExportArrays, vtkTypeBool);
134
135protected:
137 ~vtkRIBExporter() override;
138
140 int Size[2];
141 int PixelSamples[2];
142
147
149
154 void WriteTexture(vtkTexture* aTexture);
155 void WriteViewport(vtkRenderer* aRenderer, int size[2]);
156 void WriteCamera(vtkCamera* aCamera);
157 void WriteLight(vtkLight* aLight, int count);
158 void WriteAmbientLight(int count);
159 void WriteProperty(vtkProperty* aProperty, vtkTexture* aTexture);
163
164 void WriteData() override;
165 void WriteActor(vtkActor* anActor);
166
173 void ModifyArrayName(char* newname, const char* name);
174
175 char* GetTextureName(vtkTexture* aTexture);
176 char* GetTIFFName(vtkTexture* aTexture);
178 FILE* FilePtr;
180
181private:
182 vtkRIBExporter(const vtkRIBExporter&) = delete;
183 void operator=(const vtkRIBExporter&) = delete;
184};
185
186#endif
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:52
a virtual camera for 3D rendering
Definition vtkCamera.h:52
abstract class to write a scene to a file
Definition vtkExporter.h:48
a simple class to control print indentation
Definition vtkIndent.h:40
a virtual light for 3D rendering
Definition vtkLight.h:60
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition vtkPolyData.h:91
represent surface properties of a geometric object
Definition vtkProperty.h:68
export a scene into RenderMan RIB format.
char * GetTIFFName(vtkTexture *aTexture)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void WriteLight(vtkLight *aLight, int count)
Write the RIB header.
void WriteTexture(vtkTexture *aTexture)
Write the RIB header.
void WriteProperty(vtkProperty *aProperty, vtkTexture *aTexture)
Write the RIB header.
void WriteActor(vtkActor *anActor)
static vtkRIBExporter * New()
void WriteCamera(vtkCamera *aCamera)
Write the RIB header.
~vtkRIBExporter() override
vtkTypeBool ExportArrays
This variable defines whether the arrays are exported or not.
vtkSetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
char * GetTextureName(vtkTexture *aTexture)
void WriteData() override
vtkTypeBool Background
void WriteStrips(vtkPolyData *pd, vtkUnsignedCharArray *colors, vtkProperty *aProperty)
Write the RIB header.
vtkGetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
void WriteViewport(vtkRenderer *aRenderer, int size[2])
Write the RIB header.
void WriteTrailer()
Write the RIB header.
void WriteAmbientLight(int count)
Write the RIB header.
void WriteHeader(vtkRenderer *aRen)
Write the RIB header.
void ModifyArrayName(char *newname, const char *name)
Since additional variables are sent to the shader as variables, and their names are used in the shade...
void WritePolygons(vtkPolyData *pd, vtkUnsignedCharArray *colors, vtkProperty *aProperty)
Write the RIB header.
abstract specification for renderers
Definition vtkRenderer.h:73
handles properties associated with a texture map
Definition vtkTexture.h:69
dynamic, self-adjusting array of unsigned char
int vtkTypeBool
Definition vtkABI.h:69