VTK  9.0.2
vtkOpenGLQuadHelper.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4 
5  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
6  All rights reserved.
7  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
8 
9  This software is distributed WITHOUT ANY WARRANTY; without even
10  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
11  PURPOSE. See the above copyright notice for more information.
12 
13 =========================================================================*/
43 #ifndef vtkOpenGLQuadHelper_h
44 #define vtkOpenGLQuadHelper_h
45 
46 #include "vtkRenderingOpenGL2Module.h" // for export macro
47 #include "vtkTimeStamp.h"
48 #include <memory> // for std::unique_ptr
49 
52 class vtkShaderProgram;
54 class vtkWindow;
55 
56 // Helper class to render full screen quads
57 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLQuadHelper
58 {
59 public:
63  unsigned int ShaderChangeValue;
64 
65  // create a quadhelper with the provided shaders
66  // if the vertex is nullptr
67  // then the default is used. Note that this
68  // class should be destroyed upon
69  // ReleaseGraphicsResources
70  vtkOpenGLQuadHelper(vtkOpenGLRenderWindow*, const char* vs, const char* fs, const char* gs);
71 
73 
74  // Draw the Quad, will bind the VAO for you
75  void Render();
76 
83 
84 private:
86  vtkOpenGLQuadHelper& operator=(const vtkOpenGLQuadHelper&) = delete;
87  std::unique_ptr<vtkGenericOpenGLResourceFreeCallback> ResourceCallback;
88 };
89 
90 #endif // vtkOpenGLQuadHelper_h
91 
92 // VTK-HeaderTest-Exclude: vtkOpenGLQuadHelper.h
Class to make rendering a full screen quad easier.
vtkOpenGLVertexArrayObject * VAO
vtkOpenGLQuadHelper(vtkOpenGLRenderWindow *, const char *vs, const char *fs, const char *gs)
unsigned int ShaderChangeValue
void ReleaseGraphicsResources(vtkWindow *)
Release graphics resources.
vtkShaderProgram * Program
vtkTimeStamp ShaderSourceTime
OpenGL rendering window.
The VertexArrayObject class uses, or emulates, vertex array objects.
The ShaderProgram uses one or more Shader objects.
record modification and/or execution time
Definition: vtkTimeStamp.h:33
window superclass for vtkRenderWindow
Definition: vtkWindow.h:38