38 #ifndef vtkToneMappingPass_h
39 #define vtkToneMappingPass_h
42 #include "vtkRenderingOpenGL2Module.h"
89 vtkSetClampMacro(ToneMappingType,
int, 0, 3);
90 vtkGetMacro(ToneMappingType,
int);
98 vtkGetMacro(Exposure,
float);
99 vtkSetMacro(Exposure,
float);
108 vtkGetMacro(Contrast,
float);
117 vtkSetClampMacro(Shoulder,
float, 0.0001, 1.f);
118 vtkGetMacro(Shoulder,
float);
126 vtkSetClampMacro(MidIn,
float, 0.0001, 1.f);
127 vtkGetMacro(MidIn,
float);
135 vtkSetClampMacro(MidOut,
float, 0.0001, 1.f);
136 vtkGetMacro(MidOut,
float);
145 vtkGetMacro(HdrMax,
float);
153 vtkSetMacro(UseACES,
bool);
154 vtkGetMacro(UseACES,
bool);
170 int ToneMappingType = GenericFilmic;
171 float Exposure = 1.0;
176 float Contrast = 1.6773;
177 float Shoulder = 0.9714;
180 float HdrMax = 11.0785;
186 bool UseACESChangeValue =
true;
193 float ClippingPoint = 1.117427;
194 float ToeSpeed = 0.244676;
Convenient class for post-processing passes.
a simple class to control print indentation
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
Implement a post-processing Tone Mapping.
~vtkToneMappingPass() override
void Render(const vtkRenderState *s) override
Perform rendering according to a render state.
void PreComputeAnchorCurveGenericFilmic()
Pre compute ClippingPoint and ToeSpeed.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkToneMappingPass()=default
void SetGenericFilmicDefaultPresets()
Set function to set uncharted 2 presets, and default presets.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
static vtkToneMappingPass * New()
void SetGenericFilmicUncharted2Presets()
window superclass for vtkRenderWindow
vtkTypeUInt32 vtkMTimeType