Point Cloud Library (PCL)
1.3.1
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The texture mapping algorithm. More...
#include <pcl/surface/texture_mapping.h>
Public Member Functions | |
TextureMapping () | |
Constructor. | |
~TextureMapping () | |
Destructor. | |
void | setF (float f) |
set mesh scale control | |
void | setVectorField (float x, float y, float z) |
set vector field | |
void | setTextureFiles (std::vector< std::string > tex_files) |
set texture files | |
void | setTextureMaterials (TexMaterial tex_material) |
set texture materials | |
void | mapTexture2Mesh (pcl::TextureMesh &tex_mesh) |
map texture to a mesh synthesis algorithm | |
void | mapTexture2MeshUV (pcl::TextureMesh &tex_mesh) |
map texture to a mesh UV mapping |
The texture mapping algorithm.
pcl::TextureMapping::TextureMapping | ( | ) | [inline] |
Constructor.
Definition at line 56 of file texture_mapping.h.
pcl::TextureMapping::~TextureMapping | ( | ) | [inline] |
Destructor.
Definition at line 59 of file texture_mapping.h.
void pcl::TextureMapping::mapTexture2Mesh | ( | pcl::TextureMesh & | tex_mesh | ) |
map texture to a mesh synthesis algorithm
texture | mesh |
Definition at line 143 of file texture_mapping.hpp.
void pcl::TextureMapping::mapTexture2MeshUV | ( | pcl::TextureMesh & | tex_mesh | ) |
map texture to a mesh UV mapping
texture | mesh |
Definition at line 199 of file texture_mapping.hpp.
void pcl::TextureMapping::setF | ( | float | f | ) | [inline] |
void pcl::TextureMapping::setTextureFiles | ( | std::vector< std::string > | tex_files | ) | [inline] |
void pcl::TextureMapping::setTextureMaterials | ( | TexMaterial | tex_material | ) | [inline] |
void pcl::TextureMapping::setVectorField | ( | float | x, |
float | y, | ||
float | z | ||
) | [inline] |