Point Cloud Library (PCL)
1.3.1
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#include <pcl/TextureMesh.h>
Classes | |
struct | RGB |
Public Attributes | |
std::string | tex_name |
Texture name. | |
std::string | tex_file |
Texture file. | |
RGB | tex_Ka |
Defines the ambient color of the material to be (r,g,b). | |
RGB | tex_Kd |
Defines the diffuse color of the material to be (r,g,b). | |
RGB | tex_Ks |
Defines the specular color of the material to be (r,g,b). | |
float | tex_d |
Defines the transparency of the material to be alpha. | |
float | tex_Ns |
Defines the shininess of the material to be s. | |
int | tex_illum |
Denotes the illumination model used by the material. |
float pcl::TexMaterial::tex_d |
Defines the transparency of the material to be alpha.
Definition at line 78 of file TextureMesh.h.
std::string pcl::TexMaterial::tex_file |
Texture file.
Definition at line 66 of file TextureMesh.h.
Denotes the illumination model used by the material.
illum = 1 indicates a flat material with no specular highlights, so the value of Ks is not used. illum = 2 denotes the presence of specular highlights, and so a specification for Ks is required.
Definition at line 88 of file TextureMesh.h.
Defines the ambient color of the material to be (r,g,b).
Definition at line 69 of file TextureMesh.h.
Defines the diffuse color of the material to be (r,g,b).
Definition at line 72 of file TextureMesh.h.
Defines the specular color of the material to be (r,g,b).
This color shows up in highlights.
Definition at line 75 of file TextureMesh.h.
std::string pcl::TexMaterial::tex_name |
Texture name.
Definition at line 63 of file TextureMesh.h.
float pcl::TexMaterial::tex_Ns |
Defines the shininess of the material to be s.
Definition at line 81 of file TextureMesh.h.