Point Cloud Library (PCL)  1.3.1
Classes | Public Attributes
pcl::TexMaterial Struct Reference

#include <pcl/TextureMesh.h>

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Classes

struct  RGB

Public Attributes

std::string tex_name
 Texture name.
std::string tex_file
 Texture file.
RGB tex_Ka
 Defines the ambient color of the material to be (r,g,b).
RGB tex_Kd
 Defines the diffuse color of the material to be (r,g,b).
RGB tex_Ks
 Defines the specular color of the material to be (r,g,b).
float tex_d
 Defines the transparency of the material to be alpha.
float tex_Ns
 Defines the shininess of the material to be s.
int tex_illum
 Denotes the illumination model used by the material.

Detailed Description

Author:
Khai Tran

Member Data Documentation

Defines the transparency of the material to be alpha.

Definition at line 78 of file TextureMesh.h.

Texture file.

Definition at line 66 of file TextureMesh.h.

Denotes the illumination model used by the material.

illum = 1 indicates a flat material with no specular highlights, so the value of Ks is not used. illum = 2 denotes the presence of specular highlights, and so a specification for Ks is required.

Definition at line 88 of file TextureMesh.h.

Defines the ambient color of the material to be (r,g,b).

Definition at line 69 of file TextureMesh.h.

Defines the diffuse color of the material to be (r,g,b).

Definition at line 72 of file TextureMesh.h.

Defines the specular color of the material to be (r,g,b).

This color shows up in highlights.

Definition at line 75 of file TextureMesh.h.

Texture name.

Definition at line 63 of file TextureMesh.h.

Defines the shininess of the material to be s.

Definition at line 81 of file TextureMesh.h.


The documentation for this struct was generated from the following file:
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