Coin3D is Free Software,
published under the
BSD 3-clause license
.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoMaterialBundle.h
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#ifndef COIN_SOMATERIALBUNDLE_H
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#define COIN_SOMATERIALBUNDLE_H
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#include <Inventor/bundles/SoBundle.h>
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#include <Inventor/SbBasic.h>
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#include <Inventor/system/inttypes.h>
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class
SoGLLazyElement
;
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class
COIN_DLL_API
SoMaterialBundle
:
public
SoBundle
{
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typedef
SoBundle
inherited
;
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public
:
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SoMaterialBundle
(
SoAction
*action);
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~
SoMaterialBundle
();
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void
setUpMultiple(
void
);
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void
sendFirst(
void
);
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void
forceSend(
const
int
index);
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SbBool isColorOnly(
void
)
const
;
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void
send(
const
int
index,
const
SbBool betweenbeginend);
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private
:
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void
reallySend(
const
int
index);
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void
setupElements(
const
SbBool isbetweenbeginend);
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SbBool firsttime;
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SbBool coloronly;
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int
currindex;
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const
SoGLLazyElement
* lazyelem;
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};
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#endif // !COIN_SOMATERIALBUNDLE_H
SoAction
The SoAction class is the base class for all traversal actions.
Definition:
SoAction.h:77
SoMaterialBundle
The SoMaterialBundle class simplifies material handling.
Definition:
SoMaterialBundle.h:42
SoGLLazyElement
The SoGLLazyElement class is meant to optimize GL rendering.
Definition:
SoGLLazyElement.h:43
SoBundle
The SoBundle class is the superclass for all bundle classes.
Definition:
SoBundle.h:42
include
Inventor
bundles
SoMaterialBundle.h
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