36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoShape.h>
38 #include <Inventor/fields/SoMFString.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 #include <Inventor/fields/SoSFEnum.h>
41 #include <Inventor/fields/SoSFBitMask.h>
42 #include <Inventor/lists/SbList.h>
53 static void initClass(
void);
60 ALL = FRONT|BACK|SIDES
74 SbBox3f getCharacterBounds(
SoState * state,
int stringindex,
int charindex);
93 class SoText3P * pimpl;
94 friend class SoText3P;
95 void render(
SoState * state,
unsigned int part);
96 void generate(
SoAction * action,
unsigned int part);
99 #endif // !COIN_SOTEXT3_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
Part
Definition: SoText3.h:56
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
#define SO_NODE_HEADER(classname)
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoText3 class renders extruded 3D text.
Definition: SoText3.h:47
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:43
SoMFString string
Definition: SoText3.h:69
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:39
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:40
virtual void generatePrimitives(SoAction *action)=0
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition: SoShape.cpp:902
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
SoSFFloat spacing
Definition: SoText3.h:70
SoSFEnum justification
Definition: SoText3.h:71
The SoPickedPoint class is used for specifying picked points.
Definition: SoPickedPoint.h:48
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:38
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoSFBitMask class is a container for a set of bit flags.
Definition: SoSFBitMask.h:38
SoSFBitMask parts
Definition: SoText3.h:72
Justification
Definition: SoText3.h:63
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
virtual void notify(SoNotList *nl)
Definition: SoShape.cpp:1419