1 #ifndef COIN_SOTEXTURE3_H
2 #define COIN_SOTEXTURE3_H
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoTexture.h>
38 #include <Inventor/fields/SoSFEnum.h>
39 #include <Inventor/fields/SoSFImage3.h>
40 #include <Inventor/fields/SoMFString.h>
41 #include <Inventor/fields/SoSFColor.h>
42 #include <Inventor/fields/SoSFBool.h>
43 #include <Inventor/elements/SoMultiTextureImageElement.h>
54 static void initClass(
void);
58 MODULATE = SoMultiTextureImageElement::MODULATE,
59 DECAL = SoMultiTextureImageElement::DECAL,
60 BLEND = SoMultiTextureImageElement::BLEND
64 REPEAT = SoMultiTextureImageElement::REPEAT,
65 CLAMP = SoMultiTextureImageElement::CLAMP
86 int getReadStatus(
void);
87 void setReadStatus(
int s);
90 SbBool loadFilenames(
SoInput * in = NULL);
96 static void filenameSensorCB(
void *,
SoSensor *);
99 #endif // !COIN_SOTEXTURE3_H
SoSFImage3 images
Definition: SoTexture3.h:69
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:53
SoSFBool enableCompressedTexture
Definition: SoTexture3.h:75
SoSFEnum model
Definition: SoTexture3.h:73
SoSFColor blendColor
Definition: SoTexture3.h:74
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
SoSFEnum wrapT
Definition: SoTexture3.h:72
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
virtual void doAction(SoAction *action)
Definition: SoTexture.cpp:67
SoSFEnum wrapR
Definition: SoTexture3.h:70
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
The SoSFImage3 class is used to store 3D (volume) images.
Definition: SoSFImage3.h:40
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1490
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoTexture.cpp:79
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoTexture3 class is used to map a 3D texture onto geometry.
Definition: SoTexture3.h:48
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:40
Model
Definition: SoTexture3.h:57
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTexture.cpp:73
SoMFString filenames
Definition: SoTexture3.h:68
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
SoSFEnum wrapS
Definition: SoTexture3.h:71
Definition: SoTexture.h:39
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:38
Wrap
Definition: SoTexture3.h:63
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50