1 #ifndef COIN_SOLIGHTMODEL_H
2 #define COIN_SOLIGHTMODEL_H
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFEnum.h>
38 #include <Inventor/elements/SoLazyElement.h>
46 static void initClass(
void);
50 BASE_COLOR = SoLazyElement::BASE_COLOR,
51 PHONG = SoLazyElement::PHONG
64 #endif // !COIN_SOLIGHTMODEL_H
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
SoSFEnum model
Definition: SoLightModel.h:54
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoLightModel class is a node for specifying the model for geometry lighting.
Definition: SoLightModel.h:40
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
Model
Definition: SoLightModel.h:49
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50