Coin3D is Free Software,
published under the
BSD 3-clause license
.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SbSphere.h
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#ifndef COIN_SBSPHERE_H
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#define COIN_SBSPHERE_H
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#include <cstdio>
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#include <Inventor/SbVec3f.h>
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class
SbLine
;
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class
SbBox3f
;
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class
COIN_DLL_API
SbSphere
{
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public
:
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SbSphere
(
void
);
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SbSphere
(
const
SbVec3f
& center,
const
float
radius);
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void
setValue(
const
SbVec3f
& center,
const
float
radius);
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void
setCenter(
const
SbVec3f
& center);
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void
setRadius(
const
float
radius);
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const
SbVec3f
& getCenter(
void
)
const
;
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float
getRadius(
void
)
const
;
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void
circumscribe(
const
SbBox3f
& box);
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SbBool intersect(
const
SbLine
& l,
SbVec3f
& intersection)
const
;
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SbBool intersect(
const
SbLine
& l,
SbVec3f
& enter,
SbVec3f
& exit)
const
;
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SbBool pointInside(
const
SbVec3f
& p)
const
;
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void
print(FILE * file)
const
;
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private
:
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SbVec3f
center;
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float
radius;
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};
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#endif // !COIN_SBSPHERE_H
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition:
SbBox3f.h:46
SbSphere
The SbSphere class is a representation of a sphere.
Definition:
SbSphere.h:42
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition:
SbVec3f.h:51
SbLine
The SbLine class represents a line in 3D space.
Definition:
SbLine.h:41
include
Inventor
SbSphere.h
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