33 #ifndef COIN_SOVRMLTEXTURETRANSFORM_H
34 #define COIN_SOVRMLTEXTURETRANSFORM_H
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoNode.h>
38 #include <Inventor/fields/SoSFVec2f.h>
39 #include <Inventor/fields/SoSFFloat.h>
49 static void initClass(
void);
67 void makeMatrix(
SbMatrix & mat)
const;
71 #endif // ! COIN_SOVRMLTEXTURETRANSFORM_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SoVRMLTextureTransform class defines a transformation applied to texture coordinates.
Definition: SoVRMLTextureTransform.h:43
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
SoSFVec2f scale
Definition: SoVRMLTextureTransform.h:54
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:46
SoSFVec2f center
Definition: SoVRMLTextureTransform.h:55
The SoSFVec2f class is a container for an SbVec2f vector.
Definition: SoSFVec2f.h:40
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
SoSFFloat rotation
Definition: SoVRMLTextureTransform.h:53
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
SoSFVec2f translation
Definition: SoVRMLTextureTransform.h:52
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43