1 #ifndef COIN_SBCYLINDERPLANEPROJECTOR_H
2 #define COIN_SBCYLINDERPLANEPROJECTOR_H
36 #include <Inventor/projectors/SbCylinderSectionProjector.h>
43 const SbBool orienttoeye = TRUE);
45 const float edgetol = 0.9f,
46 const SbBool orienttoeye = TRUE);
55 const SbVec3f & point2,
const SbBool tol2);
58 #endif // !COIN_SBCYLINDERPLANEPROJECTOR_H
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:44
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:49
The SbCylinderPlaneProjector class projects 2D points to a half-cylinder and a plane.
Definition: SbCylinderPlaneProjector.h:38
The SbCylinder class is a representation of a cylinder.
Definition: SbCylinder.h:41
The SbCylinderSectionProjector projects 2D points to a sliced cylinder.
Definition: SbCylinderSectionProjector.h:40
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:43
virtual SbVec3f project(const SbVec2f &point)
Definition: SbCylinderSectionProjector.cpp:110
virtual SbProjector * copy(void) const
Definition: SbCylinderSectionProjector.cpp:103
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Definition: SbCylinderSectionProjector.cpp:144