1 #ifndef COIN_SOCACHEHINT_H
2 #define COIN_SOCACHEHINT_H
36 #include <Inventor/elements/SoCacheHintElement.h>
37 #include <Inventor/fields/SoSFEnum.h>
38 #include <Inventor/fields/SoSFFloat.h>
39 #include <Inventor/nodes/SoSubNode.h>
51 static void initClass(
void);
67 #endif // !COIN_SOCACHEHINT_H
SoSFFloat gfxValue
Definition: SoCacheHint.h:55
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
SoSFFloat memValue
Definition: SoCacheHint.h:54
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
The SoCacheHint class is a node containing hints about how to cache geometry.
Definition: SoCacheHint.h:45
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43