1 #ifndef COIN_SOVERTEXPROPERTY_H
2 #define COIN_SOVERTEXPROPERTY_H
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoMFUInt32.h>
38 #include <Inventor/fields/SoMFVec3f.h>
39 #include <Inventor/fields/SoMFVec2f.h>
40 #include <Inventor/fields/SoSFEnum.h>
41 #include <Inventor/fields/SoMFInt32.h>
43 class SoVertexPropertyP;
52 static void initClass(
void);
87 void updateVertex(
SoState * state, SbBool glrender, SbBool vbo);
88 void updateTexCoord(
SoState * state, SbBool glrender, SbBool vbo);
89 void updateNormal(
SoState * state, uint32_t overrideflags, SbBool glrender, SbBool vbo);
90 void updateMaterial(
SoState * state, uint32_t overrideflags, SbBool glrender, SbBool vbo);
91 SoVertexPropertyP * pimpl;
96 #include <Inventor/nodes/SoNormalBinding.h>
97 #include <Inventor/nodes/SoMaterialBinding.h>
98 #include <Inventor/nodes/SoTextureCoordinateBinding.h>
99 #endif // COIN_INTERNAL
101 #endif // !COIN_SOVERTEXPROPERTY_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
The SoMFInt32 class is a container for 32-bit integer values.
Definition: SoMFInt32.h:39
The SoMFVec3f class is a container for SbVec3f vectors.
Definition: SoMFVec3f.h:40
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
SoMFInt32 textureUnit
Definition: SoVertexProperty.h:73
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
SoMFVec2f texCoord
Definition: SoVertexProperty.h:67
The SoMFUInt32 class is a container for 32-bit unsigned integer values.
Definition: SoMFUInt32.h:39
SoSFEnum materialBinding
Definition: SoVertexProperty.h:72
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
SoMFUInt32 orderedRGBA
Definition: SoVertexProperty.h:71
Binding
Definition: SoVertexProperty.h:56
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoMFVec2f class is a container for SbVec2f vectors.
Definition: SoMFVec2f.h:40
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
SoMFVec3f normal
Definition: SoVertexProperty.h:69
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
SoMFVec3f vertex
Definition: SoVertexProperty.h:66
SoMFVec3f texCoord3
Definition: SoVertexProperty.h:68
The SoVertexProperty class collects the functionality of various appearance nodes.
Definition: SoVertexProperty.h:46
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoSFEnum normalBinding
Definition: SoVertexProperty.h:70
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43