1 #ifndef COIN_SOWINDOWELEMENT_H
2 #define COIN_SOWINDOWELEMENT_H
36 #include <Inventor/elements/SoSubElement.h>
62 static void set(
SoState * state,
void * window,
63 void * context,
void * display,
65 static void get(
SoState * state,
void *& window,
66 void *& context,
void * & display,
76 #endif // !COIN_SOWINDOWELEMENT_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
static void initClass(void)
Definition: SoElement.cpp:506
The SoWindowElement class is used to store current window attributes.
Definition: SoWindowElement.h:44
void * window
Definition: SoWindowElement.h:70
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
SoGLRenderAction * glRenderAction
Definition: SoWindowElement.h:73
virtual void push(SoState *state)
Definition: SoElement.cpp:569
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:608
virtual void init(SoState *state)
Definition: SoElement.cpp:552
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584
void * context
Definition: SoWindowElement.h:71
void * display
Definition: SoWindowElement.h:72
virtual SoElement * copyMatchInfo(void) const =0
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50