1 #ifndef COIN_SOGETMATRIXACTION_H
2 #define COIN_SOGETMATRIXACTION_H
36 #include <Inventor/actions/SoAction.h>
37 #include <Inventor/actions/SoSubAction.h>
38 #include <Inventor/tools/SbLazyPimplPtr.h>
39 #include <Inventor/SbViewportRegion.h>
40 #include <Inventor/SbRotation.h>
41 #include <Inventor/SbMatrix.h>
42 #include <Inventor/SbVec3f.h>
44 class SoGetMatrixActionP;
81 #endif // !COIN_SOGETMATRIXACTION_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
virtual void beginTraversal(SoNode *node)
Definition: SoAction.cpp:1270
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:46
The SbViewportRegion class is a viewport within a full window.
Definition: SbViewportRegion.h:40
static void initClass(void)
Definition: SoAction.cpp:370
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56