1 #ifndef COIN_SOSCENETEXTURE2_H
2 #define COIN_SOSCENETEXTURE2_H
36 #include <Inventor/fields/SoSFVec2s.h>
37 #include <Inventor/fields/SoSFEnum.h>
38 #include <Inventor/fields/SoSFColor.h>
39 #include <Inventor/fields/SoSFNode.h>
40 #include <Inventor/fields/SoSFVec4f.h>
41 #include <Inventor/nodes/SoNode.h>
42 #include <Inventor/nodes/SoSubNode.h>
43 #include <Inventor/elements/SoMultiTextureImageElement.h>
45 class SoSceneTexture2P;
53 static void initClass(
void);
57 MODULATE = SoMultiTextureImageElement::MODULATE,
58 DECAL = SoMultiTextureImageElement::DECAL,
59 BLEND = SoMultiTextureImageElement::BLEND,
60 REPLACE = SoMultiTextureImageElement::REPLACE
64 REPEAT = SoMultiTextureImageElement::REPEAT,
65 CLAMP = SoMultiTextureImageElement::CLAMP,
66 CLAMP_TO_BORDER = SoMultiTextureImageElement::CLAMP_TO_BORDER
126 SoSceneTexture2P * pimpl;
129 #endif // !COIN_SOSCENETEXTURE2_H
TransparencyFunction
Definition: SoSceneTexture2.h:69
SoSFVec4f backgroundColor
Definition: SoSceneTexture2.h:106
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
SoSFEnum type
Definition: SoSceneTexture2.h:112
SoSFVec2s size
Definition: SoSceneTexture2.h:107
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:42
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
Model
Definition: SoSceneTexture2.h:56
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
Wrap
Definition: SoSceneTexture2.h:63
Definition: SoSceneTexture2.h:70
The SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph.
Definition: SoSceneTexture2.h:47
Definition: SoSceneTexture2.h:78
The SoSFVec2s class is a container for an SbVec2s vector.
Definition: SoSFVec2s.h:40
SoSFColor blendColor
Definition: SoSceneTexture2.h:104
SoSFEnum transparencyFunction
Definition: SoSceneTexture2.h:110
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
SoSFEnum model
Definition: SoSceneTexture2.h:103
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
#define SO_NODE_HEADER(classname)
The SoSFVec4f class is a container for an SbVec4f vector.
Definition: SoSFVec4f.h:40
SoSFEnum wrapS
Definition: SoSceneTexture2.h:101
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
Type
Definition: SoSceneTexture2.h:75
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
Definition: SoSceneTexture2.h:71
Definition: SoSceneTexture2.h:77
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
SoSFNode scene
Definition: SoSceneTexture2.h:108
SoSFNode sceneTransparencyType
Definition: SoSceneTexture2.h:109
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:47
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1241
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoSFEnum wrapT
Definition: SoSceneTexture2.h:102
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
Definition: SoSceneTexture2.h:76