1 #ifndef COIN_SOLIGHTELEMENT_H
2 #define COIN_SOLIGHTELEMENT_H
36 #include <Inventor/elements/SoAccumulatedElement.h>
37 #include <Inventor/lists/SoNodeList.h>
38 #include <Inventor/lists/SbList.h>
39 #include <Inventor/SbMatrix.h>
48 static void initClass(
void);
68 class so_light_elem_flag {
70 so_light_elem_flag(
void) {
75 so_light_elem_flag didalloc;
78 #endif // !COIN_SOLIGHTELEMENT_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
The SoAccumulatedElement class is an abstract class for storing accumulated state.
Definition: SoAccumulatedElement.h:39
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
virtual void push(SoState *state)
Definition: SoAccumulatedElement.cpp:84
SoNodeList lights
Definition: SoLightElement.h:62
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoLightElement class manages the currently active light sources.
Definition: SoLightElement.h:43
SbList< SbMatrix > * matrixlist
Definition: SoLightElement.h:63
The SoLight class is the base class for light emitting nodes.
Definition: SoLight.h:41
The SoNodeList class is a container for pointers to SoNode objects.
Definition: SoNodeList.h:40
virtual void init(SoState *state)
Definition: SoAccumulatedElement.cpp:76