33 #ifndef COIN_SOVRMLCYLINDER_H
34 #define COIN_SOVRMLCYLINDER_H
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/VRMLnodes/SoVRMLGeometry.h>
38 #include <Inventor/fields/SoSFFloat.h>
39 #include <Inventor/fields/SoSFBool.h>
47 static void initClass(
void);
69 #endif // ! COIN_SOVRMLCYLINDER_H
SoSFBool side
Definition: SoVRMLCylinder.h:52
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
The SoVRMLCylinder class is used to represent a cylinder object.
Definition: SoVRMLCylinder.h:41
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
SoSFFloat height
Definition: SoVRMLCylinder.h:51
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
#define SO_NODE_HEADER(classname)
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
SoSFBool bottom
Definition: SoVRMLCylinder.h:54
virtual void generatePrimitives(SoAction *action)=0
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
SoSFFloat radius
Definition: SoVRMLCylinder.h:50
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:451
SoSFBool top
Definition: SoVRMLCylinder.h:53
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:41