1 #ifndef COIN_SBPROJECTOR_H
2 #define COIN_SBPROJECTOR_H
36 #include <Inventor/SbVec3f.h>
37 #include <Inventor/SbLine.h>
38 #include <Inventor/SbMatrix.h>
39 #include <Inventor/SbViewVolume.h>
48 virtual void setWorkingSpace(
const SbMatrix & space);
49 const SbMatrix & getWorkingSpace(
void)
const;
52 virtual SbBool tryProject(
const SbVec2f & point,
const float epsilon,
SbVec3f & result);
63 float findVanishingDistance(
void)
const;
64 SbBool verifyProjection(
const SbVec3f & projpt)
const;
67 #endif // !COIN_SBPROJECTOR_H
SbMatrix worldToWorking
Definition: SbProjector.h:61
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:49
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
virtual ~SbProjector()
Definition: SbProjector.h:56
SbViewVolume viewVol
Definition: SbProjector.h:60
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:43
The SbLine class represents a line in 3D space.
Definition: SbLine.h:41
The SbViewVolume class is a viewing volume in 3D space.
Definition: SbViewVolume.h:50