Coin3D is Free Software,
published under the
BSD 3-clause license
.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoVRMLTextureCoordinate.h
1
/**************************************************************************\
2
* Copyright (c) Kongsberg Oil & Gas Technologies AS
3
* All rights reserved.
4
*
5
* Redistribution and use in source and binary forms, with or without
6
* modification, are permitted provided that the following conditions are
7
* met:
8
*
9
* Redistributions of source code must retain the above copyright notice,
10
* this list of conditions and the following disclaimer.
11
*
12
* Redistributions in binary form must reproduce the above copyright
13
* notice, this list of conditions and the following disclaimer in the
14
* documentation and/or other materials provided with the distribution.
15
*
16
* Neither the name of the copyright holder nor the names of its
17
* contributors may be used to endorse or promote products derived from
18
* this software without specific prior written permission.
19
*
20
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31
\**************************************************************************/
32
33
#ifndef COIN_SOVRMLTEXTURECOORDINATE_H
34
#define COIN_SOVRMLTEXTURECOORDINATE_H
35
36
#include <Inventor/nodes/SoSubNode.h>
37
#include <Inventor/nodes/SoNode.h>
38
#include <Inventor/fields/SoMFVec2f.h>
39
40
class
SoVRMLTextureCoordinateP;
41
42
class
COIN_DLL_API
SoVRMLTextureCoordinate
:
public
SoNode
43
{
44
typedef
SoNode
inherited
;
45
SO_NODE_HEADER
(
SoVRMLTextureCoordinate
);
46
47
public
:
48
static
void
initClass(
void
);
49
SoVRMLTextureCoordinate
(
void
);
50
51
SoMFVec2f
point
;
52
53
virtual
void
doAction
(
SoAction
* action );
54
virtual
void
callback
(
SoCallbackAction
* action );
55
virtual
void
GLRender
(
SoGLRenderAction
* action );
56
virtual
void
pick
(
SoPickAction
* action );
57
virtual
void
getPrimitiveCount
(
SoGetPrimitiveCountAction
* action );
58
59
protected
:
60
virtual
~
SoVRMLTextureCoordinate
();
61
private
:
62
SoVRMLTextureCoordinateP * pimpl;
63
64
};
// class SoVRMLTextureCoordinate
65
66
#endif // ! COIN_SOVRMLTEXTURECOORDINATE_H
SoVRMLTextureCoordinate::point
SoMFVec2f point
Definition:
SoVRMLTextureCoordinate.h:51
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition:
SoNode.cpp:954
SoAction
The SoAction class is the base class for all traversal actions.
Definition:
SoAction.h:77
SoNode::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition:
SoNode.cpp:894
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition:
SoNode.cpp:1026
SoMFVec2f
The SoMFVec2f class is a container for SbVec2f vectors.
Definition:
SoMFVec2f.h:40
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition:
SoCallbackAction.h:80
SoVRMLTextureCoordinate
The SoVRMLTextureCoordinate class binds texture coordinates to vertex-based geometry.
Definition:
SoVRMLTextureCoordinate.h:42
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition:
SoNode.h:56
SoNode::pick
virtual void pick(SoPickAction *action)
Definition:
SoNode.cpp:1109
SoNode::doAction
virtual void doAction(SoAction *action)
Definition:
SoNode.cpp:809
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition:
SoGLRenderAction.h:50
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition:
SoGetPrimitiveCountAction.h:44
SoPickAction
The SoPickAction class is the base class for picking actions.
Definition:
SoPickAction.h:43
include
Inventor
VRMLnodes
SoVRMLTextureCoordinate.h
Generated on Tue Sep 17 2019 00:00:00 for Coin by
doxygen
1.8.16