Go to the documentation of this file. 1 #ifndef COIN_SOCALLBACK_H
2 #define COIN_SOCALLBACK_H
36 #include <Inventor/nodes/SoSubNode.h>
46 static void initClass(
void);
49 void setCallback(
SoCallbackCB *
function,
void * userdata = NULL);
66 SbBool copyconnections);
73 #endif // !COIN_SOCALLBACK_H
void SoCallbackCB(void *userdata, SoAction *action)
Definition: SoCallback.h:38
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1172
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:42
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoCallback class is a node type which provides a means of setting callback hooks in the scene gra...
Definition: SoCallback.h:40
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:46
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:43
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1083
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1241
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1434