virtual void push(SoState *state)
Definition: SoMultiTextureImageElement.cpp:339
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoMultiTextureImageElement.cpp:102
static void initClass(void)
Definition: SoMultiTextureImageElement.cpp:85
Definition: SoGLMultiTextureImageElement.h:70
static const unsigned char * get(SoState *const state, const int unit, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor)
FIXME: write doc.
Definition: SoMultiTextureImageElement.cpp:167
virtual SbBool hasTransparency(const int unit=0) const
Definition: SoMultiTextureImageElement.cpp:291
The SoMultiTextureImageElement class is yet to be documented.
Definition: SoMultiTextureImageElement.h:44
static void set(SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor)
FIXME: write doc.
Definition: SoMultiTextureImageElement.cpp:122
The SoGLMultiTextureImageElement is used to control the current GL texture for texture units.
Definition: SoGLMultiTextureImageElement.h:43