1 #ifndef COIN_SOSHADOWDIRECTIONALLIGHT_H
2 #define COIN_SOSHADOWDIRECTIONALLIGHT_H
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoDirectionalLight.h>
38 #include <Inventor/fields/SoSFNode.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 #include <Inventor/fields/SoSFVec3f.h>
48 static void initClass(
void);
62 #endif // !COIN_SOSHADOWDIRECTIONALLIGHT_H
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
The SoDirectionalLight class is a node type for specifying directional light sources.
Definition: SoDirectionalLight.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoDirectionalLight.cpp:154
SoSFFloat maxShadowDistance
Definition: SoShadowDirectionalLight.h:54
#define SO_NODE_HEADER(classname)
The SoShadowDirectionalLight class is a node for setting up a directional light which casts shadows.
Definition: SoShadowDirectionalLight.h:42
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:47
SoSFVec3f bboxSize
Definition: SoShadowDirectionalLight.h:56
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
SoSFVec3f bboxCenter
Definition: SoShadowDirectionalLight.h:55
SoSFNode shadowMapScene
Definition: SoShadowDirectionalLight.h:53
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50