Coin3D is Free Software,
published under the
BSD 3-clause license
.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoAudioRenderAction.h
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#ifndef COIN_SOAUDIORENDERACTION_H
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#define COIN_SOAUDIORENDERACTION_H
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#include <Inventor/actions/SoAction.h>
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#include <Inventor/actions/SoSubAction.h>
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#include <Inventor/tools/SbLazyPimplPtr.h>
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class
SoAudioRenderActionP;
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class
COIN_DLL_API
SoAudioRenderAction
:
public
SoAction
{
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typedef
SoAction
inherited
;
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SO_ACTION_HEADER(
SoAudioRenderAction
);
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public
:
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static
void
initClass
(
void
);
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SoAudioRenderAction
(
void
);
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virtual
~
SoAudioRenderAction
(
void
);
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static
void
callDoAction(
SoAction
*action,
SoNode
*node);
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static
void
callAudioRender(
SoAction
*action,
SoNode
*node);
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protected
:
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virtual
void
beginTraversal
(
SoNode
*node);
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private
:
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SbLazyPimplPtr<SoAudioRenderActionP>
pimpl;
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// NOT IMPLEMENTED:
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SoAudioRenderAction
(
const
SoAudioRenderAction
& rhs);
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SoAudioRenderAction
& operator = (
const
SoAudioRenderAction
& rhs);
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};
// SoAudioRenderAction
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#endif // !COIN_SOAUDIORENDERACTION_H
SbLazyPimplPtr< SoAudioRenderActionP >
SoAudioRenderAction
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition:
SoAudioRenderAction.h:42
SoAction::beginTraversal
virtual void beginTraversal(SoNode *node)
Definition:
SoAction.cpp:1270
SoAction
The SoAction class is the base class for all traversal actions.
Definition:
SoAction.h:77
SoAction::initClass
static void initClass(void)
Definition:
SoAction.cpp:370
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition:
SoNode.h:56
include
Inventor
actions
SoAudioRenderAction.h
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