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published under the
BSD 3-clause license
.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SbTesselator.h
Go to the documentation of this file.
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#ifndef COIN_SBTESSELATOR_H
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#define COIN_SBTESSELATOR_H
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#include <Inventor/SbBasic.h>
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#include <Inventor/tools/SbPimplPtr.h>
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#include <Inventor/SbVec3f.h>
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#include <cstddef>
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typedef
void
SbTesselatorCB
(
void
* v0,
void
* v1,
void
* v2,
void
* data);
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class
COIN_DLL_API
SbTesselator
{
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public
:
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SbTesselator
(
SbTesselatorCB
* func = NULL,
void
* data = NULL);
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~
SbTesselator
(
void
);
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void
beginPolygon(SbBool keepVertices = FALSE,
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const
SbVec3f
& normal =
SbVec3f
(0.0f, 0.0f, 0.0f));
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void
addVertex(
const
SbVec3f
&v,
void
* data);
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void
endPolygon(
void
);
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void
setCallback(
SbTesselatorCB
* func,
void
* data);
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private
:
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class
PImpl;
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SbPimplPtr<PImpl>
pimpl;
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SbTesselator
(
const
SbTesselator
& rhs);
// N/A
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SbTesselator
& operator = (
const
SbTesselator
& rhs);
// N/A
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};
// SbTessellator
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#endif // !COIN_SBTESSELATOR_H
SbTesselator
The SbTesselator class is used to tessellate polygons into triangles.
Definition:
SbTesselator.h:43
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition:
SbVec3f.h:51
SbPimplPtr< PImpl >
SbTesselatorCB
void SbTesselatorCB(void *v0, void *v1, void *v2, void *data)
Definition:
SbTesselator.h:41
include
Inventor
SbTesselator.h
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