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CEGUIDirect3D11RenderTarget.h
1 /***********************************************************************
2  filename: CEGUIDirect3D10RenderTarget.h
3  created: Wed May 5 2010
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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27 #ifndef _CEGUIDirect3D10RenderTarget_h_
28 #define _CEGUIDirect3D10RenderTarget_h_
29 
30 #include "../../CEGUIRenderTarget.h"
31 #include "CEGUIDirect3D11Renderer.h"
32 #include "../../CEGUIRect.h"
33 #include <d3dx10.h>
34 
35 
36 #if defined(_MSC_VER)
37 # pragma warning(push)
38 # pragma warning(disable : 4251)
39 #endif
40 
41 // Start of CEGUI namespace section
42 namespace CEGUI
43 {
45 class D3D11_GUIRENDERER_API Direct3D11RenderTarget : public virtual RenderTarget
46 {
47 public:
50 
51  // implement parts of RenderTarget interface
52  void draw(const GeometryBuffer& buffer);
53  void draw(const RenderQueue& queue);
54  void setArea(const Rect& area);
55  const Rect& getArea() const;
56  void activate();
57  void deactivate();
58  void unprojectPoint(const GeometryBuffer& buff,
59  const Vector2& p_in, Vector2& p_out) const;
60 
61 protected:
63  void updateMatrix() const;
65  void setupViewport(D3D11_VIEWPORT& vp) const;
66 
74  mutable D3DXMATRIX d_matrix;
76  mutable bool d_matrixValid;
78  mutable float d_viewDistance;
79 };
80 
81 } // End of CEGUI namespace section
82 
83 #if defined(_MSC_VER)
84 # pragma warning(pop)
85 #endif
86 
87 #endif // end of guard _CEGUIDirect3D10RenderTarget_h_
Class used as a two dimensional vector (aka a Point)
Definition: CEGUIVector.h:45
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: CEGUIDirect3D11RenderTarget.h:76
Direct3D11Renderer & d_owner
Renderer that created and owns the render target.
Definition: CEGUIDirect3D11RenderTarget.h:68
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: CEGUIGeometryBuffer.h:42
IDevice11 & d_device
D3D10Device interface.
Definition: CEGUIDirect3D11RenderTarget.h:70
Definition: CEGUIDirect3D11Renderer.h:66
Implementation of an ntermediate RenderTarget for the Direct3D 10 API.
Definition: CEGUIDirect3D11RenderTarget.h:45
Rect d_area
holds defined area for the RenderTarget
Definition: CEGUIDirect3D11RenderTarget.h:72
Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...
Definition: CEGUIRenderTarget.h:42
Renderer implementation using Direct3D 10.
Definition: CEGUIDirect3D11Renderer.h:82
D3DXMATRIX d_matrix
projection / view matrix cache
Definition: CEGUIDirect3D11RenderTarget.h:74
Class that represents a queue of GeometryBuffer objects to be rendered.
Definition: CEGUIRenderQueue.h:53
float d_viewDistance
tracks viewing distance (this is set up at the same time as d_matrix)
Definition: CEGUIDirect3D11RenderTarget.h:78
Class encapsulating operations on a Rectangle.
Definition: CEGUIRect.h:44