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CEGUINullGeometryBuffer.h
1 /***********************************************************************
2  filename: CEGUINullGeometryBuffer.h
3  created: Fri Jan 15 2010
4  author: Eugene Marcotte
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
26  * OTHER DEALINGS IN THE SOFTWARE.
27  ***************************************************************************/
28 #ifndef _CEGUINullGeometryBuffer_h_
29 #define _CEGUINullGeometryBuffer_h_
30 
31 #include "../../CEGUIGeometryBuffer.h"
32 #include "CEGUINullRenderer.h"
33 #include "../../CEGUIRect.h"
34 #include "../../CEGUIcolour.h"
35 #include "../../CEGUIVertex.h"
36 
37 #include <utility>
38 #include <vector>
39 
40 #if defined(_MSC_VER)
41 # pragma warning(push)
42 # pragma warning(disable : 4251)
43 #endif
44 
45 // Start of CEGUI namespace section
46 namespace CEGUI
47 {
49 class NULL_GUIRENDERER_API NullGeometryBuffer : public GeometryBuffer
50 {
51 public:
55  virtual ~NullGeometryBuffer();
56 
57  // implement CEGUI::GeometryBuffer interface.
58  void draw() const;
59  void setTranslation(const Vector3& v);
60  void setRotation(const Vector3& r);
61  void setPivot(const Vector3& p);
62  void setClippingRegion(const Rect& region);
63  void appendVertex(const Vertex& vertex);
64  void appendGeometry(const Vertex* const vbuff, uint vertex_count);
65  void setActiveTexture(Texture* texture);
66  void reset();
67  Texture* getActiveTexture() const;
68  uint getVertexCount() const;
69  uint getBatchCount() const;
70  void setRenderEffect(RenderEffect* effect);
71  RenderEffect* getRenderEffect();
72 
73 protected:
87  typedef std::vector<Vertex> VertexList;
90 };
91 
92 
93 } // End of CEGUI namespace section
94 
95 #if defined(_MSC_VER)
96 # pragma warning(pop)
97 #endif
98 
99 #endif // end of guard _CEGUINullGeometryBuffer_h_
Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.
Definition: CEGUIRenderEffect.h:41
Class used as a three dimensional vector.
Definition: CEGUIVector.h:130
structure that is used to hold details of a single vertex in 3D space.
Definition: CEGUIVertex.h:41
std::vector< Vertex > VertexList
type of container used to queue the geometry
Definition: CEGUINullGeometryBuffer.h:87
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: CEGUIGeometryBuffer.h:42
Vector3 d_rotation
rotation vector
Definition: CEGUINullGeometryBuffer.h:81
NullTexture * d_activeTexture
Texture that is set as active.
Definition: CEGUINullGeometryBuffer.h:75
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: CEGUINullGeometryBuffer.h:85
Rect d_clipRect
rectangular clip region
Definition: CEGUINullGeometryBuffer.h:77
Implementation of CEGUI::GeometryBuffer for the Null engine.
Definition: CEGUINullGeometryBuffer.h:49
VertexList d_vertices
container where added geometry is stored.
Definition: CEGUINullGeometryBuffer.h:89
Abstract base class specifying the required interface for Texture objects.
Definition: CEGUITexture.h:50
Vector3 d_translation
translation vector
Definition: CEGUINullGeometryBuffer.h:79
Vector3 d_pivot
pivot point for rotation
Definition: CEGUINullGeometryBuffer.h:83
Implementation of the CEGUI::Texture class for no particular engine.
Definition: CEGUINullTexture.h:38
Class encapsulating operations on a Rectangle.
Definition: CEGUIRect.h:44