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CEGUIDirect3D9GeometryBuffer.h
1 /***********************************************************************
2  filename: CEGUIDirect3D9GeometryBuffer.h
3  created: Mon Feb 9 2009
4  author: Paul D Turner
5 *************************************************************************/
6 /***************************************************************************
7  * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining
10  * a copy of this software and associated documentation files (the
11  * "Software"), to deal in the Software without restriction, including
12  * without limitation the rights to use, copy, modify, merge, publish,
13  * distribute, sublicense, and/or sell copies of the Software, and to
14  * permit persons to whom the Software is furnished to do so, subject to
15  * the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be
18  * included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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27  ***************************************************************************/
28 #ifndef _CEGUIDirect3D9GeometryBuffer_h_
29 #define _CEGUIDirect3D9GeometryBuffer_h_
30 
31 #include "../../CEGUIGeometryBuffer.h"
32 #include "CEGUIDirect3D9Renderer.h"
33 #include "../../CEGUIRect.h"
34 #include <d3dx9.h>
35 #include <utility>
36 #include <vector>
37 
38 #if defined(_MSC_VER)
39 # pragma warning(push)
40 # pragma warning(disable : 4251)
41 #endif
42 
43 // Start of CEGUI namespace section
44 namespace CEGUI
45 {
46 class Direct3D9Texture;
47 
52 class DIRECT3D9_GUIRENDERER_API Direct3D9GeometryBuffer : public GeometryBuffer
53 {
54 public:
56  Direct3D9GeometryBuffer(Direct3D9Renderer& owner, LPDIRECT3DDEVICE9 device);
57 
59  const D3DXMATRIX* getMatrix() const;
60 
61  // implementation of abstract members from GeometryBuffer
62  void draw() const;
63  void setTranslation(const Vector3& t);
64  void setRotation(const Vector3& r);
65  void setPivot(const Vector3& p);
66  void setClippingRegion(const Rect& region);
67  void appendVertex(const Vertex& vertex);
68  void appendGeometry(const Vertex* const vbuff, uint vertex_count);
69  void setActiveTexture(Texture* texture);
70  void reset();
71  Texture* getActiveTexture() const;
72  uint getVertexCount() const;
73  uint getBatchCount() const;
74  void setRenderEffect(RenderEffect* effect);
75  RenderEffect* getRenderEffect();
76 
77 protected:
79  void performBatchManagement();
81  void updateMatrix() const;
82 
84  struct D3DVertex
85  {
87  FLOAT x, y, z;
89  DWORD diffuse;
91  float tu, tv;
92  };
93 
99  typedef std::pair<LPDIRECT3DTEXTURE9, uint> BatchInfo;
101  typedef std::vector<BatchInfo> BatchList;
105  typedef std::vector<D3DVertex> VertexList;
119  LPDIRECT3DDEVICE9 d_device;
121  mutable D3DXMATRIX d_matrix;
123  mutable bool d_matrixValid;
124 };
125 
126 } // End of CEGUI namespace section
127 
128 #if defined(_MSC_VER)
129 # pragma warning(pop)
130 #endif
131 
132 #endif // end of guard _CEGUIDirect3D9GeometryBuffer_h_
Vector3 d_pivot
pivot point for rotation
Definition: CEGUIDirect3D9GeometryBuffer.h:115
Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.
Definition: CEGUIRenderEffect.h:41
Class used as a three dimensional vector.
Definition: CEGUIVector.h:130
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: CEGUIDirect3D9GeometryBuffer.h:101
internal Vertex structure used for Direct3D based geometry.
Definition: CEGUIDirect3D9GeometryBuffer.h:84
structure that is used to hold details of a single vertex in 3D space.
Definition: CEGUIVertex.h:41
std::vector< D3DVertex > VertexList
type of container used to queue the geometry
Definition: CEGUIDirect3D9GeometryBuffer.h:105
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: CEGUIGeometryBuffer.h:42
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: CEGUIDirect3D9GeometryBuffer.h:117
Renderer class to interface with Direct3D 9.
Definition: CEGUIDirect3D9Renderer.h:64
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: CEGUIDirect3D9GeometryBuffer.h:123
Vector3 d_translation
translation vector
Definition: CEGUIDirect3D9GeometryBuffer.h:111
D3DXMATRIX d_matrix
model matrix cache
Definition: CEGUIDirect3D9GeometryBuffer.h:121
Texture implementation for the Direct3D9Renderer.
Definition: CEGUIDirect3D9Texture.h:40
Abstract base class specifying the required interface for Texture objects.
Definition: CEGUITexture.h:50
DWORD diffuse
colour of the vertex.
Definition: CEGUIDirect3D9GeometryBuffer.h:89
Direct3D9Renderer & d_owner
Owning Direct3D9Renderer object.
Definition: CEGUIDirect3D9GeometryBuffer.h:95
Rect d_clipRect
rectangular clip region
Definition: CEGUIDirect3D9GeometryBuffer.h:109
VertexList d_vertices
container where added geometry is stored.
Definition: CEGUIDirect3D9GeometryBuffer.h:107
LPDIRECT3DDEVICE9 d_device
The D3D Device.
Definition: CEGUIDirect3D9GeometryBuffer.h:119
std::pair< LPDIRECT3DTEXTURE9, uint > BatchInfo
type to track info for per-texture sub batches of geometry
Definition: CEGUIDirect3D9GeometryBuffer.h:99
Direct3D9Texture * d_activeTexture
last texture that was set as active
Definition: CEGUIDirect3D9GeometryBuffer.h:97
Vector3 d_rotation
rotation vector
Definition: CEGUIDirect3D9GeometryBuffer.h:113
Direct3D9 based implementation of the GeometryBuffer interface.
Definition: CEGUIDirect3D9GeometryBuffer.h:52
float tu
texture coordinates.
Definition: CEGUIDirect3D9GeometryBuffer.h:91
Class encapsulating operations on a Rectangle.
Definition: CEGUIRect.h:44
BatchList d_batches
list of texture batches added to the geometry buffer
Definition: CEGUIDirect3D9GeometryBuffer.h:103
FLOAT x
The transformed position for the vertex.
Definition: CEGUIDirect3D9GeometryBuffer.h:87