| vtkOpenGLRenderPass::AddObserver(unsigned long event, vtkCommand *, float priority=0.0f) | vtkObject | |
| vtkOpenGLRenderPass::AddObserver(const char *event, vtkCommand *, float priority=0.0f) | vtkObject | |
| vtkOpenGLRenderPass::AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) | vtkObject | inline |
| vtkOpenGLRenderPass::AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | vtkObject | inline |
| vtkOpenGLRenderPass::AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | vtkObject | inline |
| vtkRenderPass::AddObserver(unsigned long event, vtkCommand *, float priority=0.0f) | vtkObject | |
| vtkRenderPass::AddObserver(const char *event, vtkCommand *, float priority=0.0f) | vtkObject | |
| vtkRenderPass::AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) | vtkObject | inline |
| vtkRenderPass::AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | vtkObject | inline |
| vtkRenderPass::AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | vtkObject | inline |
| vtkOpenGLRenderPass::BreakOnError() | vtkObject | static |
| vtkRenderPass::BreakOnError() | vtkObject | static |
| BuildShaderCode() | vtkShadowMapPass | protected |
| BuildSpotLightIntensityMap() | vtkShadowMapPass | protected |
| CheckSupport(vtkOpenGLRenderWindow *w) | vtkShadowMapPass | protected |
| CheckSupport(vtkOpenGLRenderWindow *w) | vtkShadowMapPass | protected |
| vtkOpenGLRenderPass::ClearLights(vtkRenderer *renderer) | vtkRenderPass | protected |
| vtkRenderPass::ClearLights(vtkRenderer *renderer) | vtkRenderPass | protected |
| CollectRevisions(ostream &) | vtkObjectBase | inlineprotectedvirtual |
| CompositeRGBAPass | vtkShadowMapPass | protected |
| vtkOpenGLRenderPass::Debug | vtkObject | protected |
| vtkRenderPass::Debug | vtkObject | protected |
| DebugOff() | vtkObject | virtual |
| DebugOn() | vtkObject | virtual |
| Delete() | vtkObjectBase | virtual |
| FastDelete() | vtkObjectBase | virtual |
| FragmentDeclaration | vtkShadowMapPass | protected |
| FragmentImplementation | vtkShadowMapPass | protected |
| FrameBufferObject | vtkShadowMapPass | protected |
| vtkOpenGLRenderPass::GetClassName() const | vtkObjectBase | |
| vtkRenderPass::GetClassName() const | vtkObjectBase | |
| vtkOpenGLRenderPass::GetCommand(unsigned long tag) | vtkObject | |
| vtkRenderPass::GetCommand(unsigned long tag) | vtkObject | |
| vtkOpenGLRenderPass::GetDebug() | vtkObject | |
| vtkRenderPass::GetDebug() | vtkObject | |
| GetFragmentDeclaration() | vtkShadowMapPass | inline |
| GetFragmentImplementation() | vtkShadowMapPass | inline |
| vtkOpenGLRenderPass::GetGlobalWarningDisplay() | vtkObject | static |
| vtkRenderPass::GetGlobalWarningDisplay() | vtkObject | static |
| GetMTime() | vtkObject | virtual |
| GetNumberOfRenderedProps() | vtkRenderPass | virtual |
| GetOpaquePass() | vtkShadowMapPass | virtual |
| GetOpaqueSequence() | vtkShadowMapPass | virtual |
| vtkOpenGLRenderPass::GetReferenceCount() | vtkObjectBase | inline |
| vtkRenderPass::GetReferenceCount() | vtkObjectBase | inline |
| GetShaderStageMTime() | vtkOpenGLRenderPass | virtual |
| GetShadowMapBakerPass() | vtkShadowMapPass | virtual |
| GetShadowMapBakerPass() | vtkShadowMapPass | virtual |
| GetShadowMapTextureUnits() | vtkShadowMapPass | inline |
| vtkOpenGLRenderPass::GlobalWarningDisplayOff() | vtkObject | inlinestatic |
| vtkRenderPass::GlobalWarningDisplayOff() | vtkObject | inlinestatic |
| vtkOpenGLRenderPass::GlobalWarningDisplayOn() | vtkObject | inlinestatic |
| vtkRenderPass::GlobalWarningDisplayOn() | vtkObject | inlinestatic |
| Halo | vtkShadowMapPass | protected |
| vtkOpenGLRenderPass::HasObserver(unsigned long event, vtkCommand *) | vtkObject | |
| vtkOpenGLRenderPass::HasObserver(const char *event, vtkCommand *) | vtkObject | |
| vtkOpenGLRenderPass::HasObserver(unsigned long event) | vtkObject | |
| vtkOpenGLRenderPass::HasObserver(const char *event) | vtkObject | |
| vtkRenderPass::HasObserver(unsigned long event, vtkCommand *) | vtkObject | |
| vtkRenderPass::HasObserver(const char *event, vtkCommand *) | vtkObject | |
| vtkRenderPass::HasObserver(unsigned long event) | vtkObject | |
| vtkRenderPass::HasObserver(const char *event) | vtkObject | |
| vtkOpenGLRenderPass::InitializeObjectBase() | vtkObjectBase | |
| vtkRenderPass::InitializeObjectBase() | vtkObjectBase | |
| IntensityExporter | vtkShadowMapPass | protected |
| IntensityMap | vtkShadowMapPass | protected |
| IntensitySource | vtkShadowMapPass | protected |
| vtkOpenGLRenderPass::InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) | vtkObject | protected |
| vtkRenderPass::InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) | vtkObject | protected |
| vtkOpenGLRenderPass::InternalReleaseFocus() | vtkObject | protected |
| vtkRenderPass::InternalReleaseFocus() | vtkObject | protected |
| vtkOpenGLRenderPass::InvokeEvent(unsigned long event, void *callData) | vtkObject | |
| vtkOpenGLRenderPass::InvokeEvent(const char *event, void *callData) | vtkObject | |
| vtkOpenGLRenderPass::InvokeEvent(unsigned long event) | vtkObject | inline |
| vtkOpenGLRenderPass::InvokeEvent(const char *event) | vtkObject | inline |
| vtkRenderPass::InvokeEvent(unsigned long event, void *callData) | vtkObject | |
| vtkRenderPass::InvokeEvent(const char *event, void *callData) | vtkObject | |
| vtkRenderPass::InvokeEvent(unsigned long event) | vtkObject | inline |
| vtkRenderPass::InvokeEvent(const char *event) | vtkObject | inline |
| IsA(const char *type) | vtkShadowMapPass | virtual |
| IsA(const char *type) | vtkShadowMapPass | virtual |
| IsTypeOf(const char *type) | vtkShadowMapPass | static |
| IsTypeOf(const char *type) | vtkShadowMapPass | static |
| LastRenderTime | vtkShadowMapPass | protected |
| LightCameras | vtkShadowMapPass | protected |
| Modified() | vtkObject | virtual |
| vtkOpenGLRenderPass::MTime | vtkObject | protected |
| vtkRenderPass::MTime | vtkObject | protected |
| New() | vtkShadowMapPass | static |
| New() | vtkShadowMapPass | static |
| NewInstance() const | vtkShadowMapPass | |
| NewInstance() const | vtkShadowMapPass | |
| NewInstanceInternal() const | vtkShadowMapPass | protectedvirtual |
| NewInstanceInternal() const | vtkShadowMapPass | protectedvirtual |
| vtkOpenGLRenderPass::NumberOfRenderedProps | vtkRenderPass | protected |
| vtkRenderPass::NumberOfRenderedProps | vtkRenderPass | protected |
| OpaquePass | vtkShadowMapPass | protected |
| OpaqueSequence | vtkShadowMapPass | protected |
| vtkOpenGLRenderPass::vtkObjectBase::operator=(const vtkObjectBase &) | vtkObjectBase | inlineprotected |
| vtkObjectBase::operator=(const vtkObjectBase &) | vtkObjectBase | inlineprotected |
| PostRender(const vtkRenderState *s) | vtkOpenGLRenderPass | protected |
| PostReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) override | vtkShadowMapPass | virtual |
| PreRender(const vtkRenderState *s) | vtkOpenGLRenderPass | protected |
| PreReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) override | vtkShadowMapPass | virtual |
| vtkOpenGLRenderPass::Print(ostream &os) | vtkObjectBase | |
| vtkRenderPass::Print(ostream &os) | vtkObjectBase | |
| PrintHeader(ostream &os, vtkIndent indent) | vtkObjectBase | virtual |
| vtkOpenGLRenderPass::PrintRevisions(ostream &) | vtkObjectBase | inline |
| vtkRenderPass::PrintRevisions(ostream &) | vtkObjectBase | inline |
| PrintSelf(ostream &os, vtkIndent indent) override | vtkShadowMapPass | virtual |
| PrintSelf(ostream &os, vtkIndent indent) override | vtkShadowMapPass | virtual |
| PrintTrailer(ostream &os, vtkIndent indent) | vtkObjectBase | virtual |
| Program | vtkShadowMapPass | protected |
| vtkOpenGLRenderPass::ReferenceCount | vtkObjectBase | protected |
| vtkRenderPass::ReferenceCount | vtkObjectBase | protected |
| Register(vtkObjectBase *o) | vtkObjectBase | virtual |
| vtkOpenGLRenderPass::RegisterInternal(vtkObjectBase *, vtkTypeBool check) override | vtkObject | protectedvirtual |
| vtkRenderPass::RegisterInternal(vtkObjectBase *, vtkTypeBool check) override | vtkObject | protectedvirtual |
| ReleaseGraphicsResources(vtkWindow *w) override | vtkShadowMapPass | virtual |
| ReleaseGraphicsResources(vtkWindow *w) override | vtkShadowMapPass | virtual |
| vtkOpenGLRenderPass::RemoveAllObservers() | vtkObject | |
| vtkRenderPass::RemoveAllObservers() | vtkObject | |
| vtkOpenGLRenderPass::RemoveObserver(vtkCommand *) | vtkObject | |
| vtkOpenGLRenderPass::RemoveObserver(unsigned long tag) | vtkObject | |
| vtkRenderPass::RemoveObserver(vtkCommand *) | vtkObject | |
| vtkRenderPass::RemoveObserver(unsigned long tag) | vtkObject | |
| vtkOpenGLRenderPass::RemoveObservers(unsigned long event, vtkCommand *) | vtkObject | |
| vtkOpenGLRenderPass::RemoveObservers(const char *event, vtkCommand *) | vtkObject | |
| vtkOpenGLRenderPass::RemoveObservers(unsigned long event) | vtkObject | |
| vtkOpenGLRenderPass::RemoveObservers(const char *event) | vtkObject | |
| vtkRenderPass::RemoveObservers(unsigned long event, vtkCommand *) | vtkObject | |
| vtkRenderPass::RemoveObservers(const char *event, vtkCommand *) | vtkObject | |
| vtkRenderPass::RemoveObservers(unsigned long event) | vtkObject | |
| vtkRenderPass::RemoveObservers(const char *event) | vtkObject | |
| Render(const vtkRenderState *s) override | vtkShadowMapPass | virtual |
| Render(const vtkRenderState *s) override | vtkShadowMapPass | virtual |
| RenderPasses() | vtkOpenGLRenderPass | static |
| ReportReferences(vtkGarbageCollector *) | vtkObjectBase | protectedvirtual |
| SafeDownCast(vtkObjectBase *o) | vtkShadowMapPass | static |
| SafeDownCast(vtkObjectBase *o) | vtkShadowMapPass | static |
| vtkOpenGLRenderPass::SetDebug(bool debugFlag) | vtkObject | |
| vtkRenderPass::SetDebug(bool debugFlag) | vtkObject | |
| vtkOpenGLRenderPass::SetGlobalWarningDisplay(int val) | vtkObject | static |
| vtkRenderPass::SetGlobalWarningDisplay(int val) | vtkObject | static |
| vtkOpenGLRenderPass::SetLastRenderingUsedDepthPeeling(vtkRenderer *renderer, bool value) | vtkRenderPass | protected |
| vtkRenderPass::SetLastRenderingUsedDepthPeeling(vtkRenderer *renderer, bool value) | vtkRenderPass | protected |
| SetOpaquePass(vtkRenderPass *opaquePass) | vtkShadowMapPass | virtual |
| SetOpaqueSequence(vtkRenderPass *opaqueSequence) | vtkShadowMapPass | virtual |
| vtkOpenGLRenderPass::SetReferenceCount(int) | vtkObjectBase | |
| vtkRenderPass::SetReferenceCount(int) | vtkObjectBase | |
| SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=NULL) override | vtkShadowMapPass | virtual |
| SetShadowMapBakerPass(vtkShadowMapBakerPass *shadowMapBakerPass) | vtkShadowMapPass | virtual |
| SetShadowMapBakerPass(vtkShadowMapBakerPass *shadowMapBakerPass) | vtkShadowMapPass | virtual |
| ShadowAttenuation | vtkShadowMapPass | protected |
| ShadowMapBakerPass | vtkShadowMapPass | protected |
| ShadowMapPass() | vtkShadowMapPass | static |
| ShadowMaps | vtkShadowMapPass | protected |
| ShadowMapTransforms() | vtkShadowMapPass | inline |
| ShadowTextureUnits | vtkShadowMapPass | protected |
| ShadowTransforms | vtkShadowMapPass | protected |
| vtkOpenGLRenderPass::SubjectHelper | vtkObject | protected |
| vtkRenderPass::SubjectHelper | vtkObject | protected |
| Superclass typedef | vtkShadowMapPass | |
| Superclass typedef | vtkShadowMapPass | |
| UnRegister(vtkObjectBase *o) | vtkObjectBase | virtual |
| vtkOpenGLRenderPass::UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) override | vtkObject | protectedvirtual |
| vtkRenderPass::UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) override | vtkObject | protectedvirtual |
| vtkOpenGLRenderPass::UpdateCamera(vtkRenderer *renderer) | vtkRenderPass | protected |
| vtkRenderPass::UpdateCamera(vtkRenderer *renderer) | vtkRenderPass | protected |
| vtkOpenGLRenderPass::UpdateGeometry(vtkRenderer *renderer) | vtkRenderPass | protected |
| vtkRenderPass::UpdateGeometry(vtkRenderer *renderer) | vtkRenderPass | protected |
| vtkOpenGLRenderPass::UpdateLightGeometry(vtkRenderer *renderer) | vtkRenderPass | protected |
| vtkRenderPass::UpdateLightGeometry(vtkRenderer *renderer) | vtkRenderPass | protected |
| vtkOpenGLRenderPass::UpdateLights(vtkRenderer *renderer) | vtkRenderPass | protected |
| vtkRenderPass::UpdateLights(vtkRenderer *renderer) | vtkRenderPass | protected |
| vtkOpenGLRenderPass::vtkBaseTypeMacro(vtkObject, vtkObjectBase) | vtkObject | |
| vtkRenderPass::vtkBaseTypeMacro(vtkObject, vtkObjectBase) | vtkObject | |
| vtkOpenGLRenderPass::vtkObject() | vtkObject | protected |
| vtkRenderPass::vtkObject() | vtkObject | protected |
| vtkOpenGLRenderPass::vtkObjectBase() | vtkObjectBase | protected |
| vtkOpenGLRenderPass::vtkObjectBase(const vtkObjectBase &) | vtkObjectBase | inlineprotected |
| vtkRenderPass::vtkObjectBase() | vtkObjectBase | protected |
| vtkRenderPass::vtkObjectBase(const vtkObjectBase &) | vtkObjectBase | inlineprotected |
| vtkOpenGLRenderPass() | vtkOpenGLRenderPass | protected |
| vtkOpenGLRenderPass::vtkRenderPass() | vtkRenderPass | protected |
| vtkRenderPass::vtkRenderPass() | vtkRenderPass | protected |
| vtkShadowMapPass() | vtkShadowMapPass | protected |
| vtkShadowMapPass() | vtkShadowMapPass | protected |
| vtkOpenGLRenderPass::WeakPointers | vtkObjectBase | protected |
| vtkRenderPass::WeakPointers | vtkObjectBase | protected |
| vtkOpenGLRenderPass::~vtkObject() override | vtkObject | protected |
| vtkRenderPass::~vtkObject() override | vtkObject | protected |
| ~vtkObjectBase() | vtkObjectBase | protectedvirtual |
| ~vtkOpenGLRenderPass() override | vtkOpenGLRenderPass | protected |
| vtkOpenGLRenderPass::~vtkRenderPass() override | vtkRenderPass | protected |
| vtkRenderPass::~vtkRenderPass() override | vtkRenderPass | protected |
| ~vtkShadowMapPass() override | vtkShadowMapPass | protected |
| ~vtkShadowMapPass() override | vtkShadowMapPass | protected |