#include <vtkOpenGLState.h>
Definition at line 298 of file vtkOpenGLState.h.
◆ PrintSelf()
| void vtkOpenGLBufferObjectState::PrintSelf |
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ostream & |
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vtkIndent |
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◆ BufferAccessFlagsToStream()
| void vtkOpenGLBufferObjectState::BufferAccessFlagsToStream |
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ostream & |
os | ) |
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protected |
◆ BufferUsageToString()
| const char* vtkOpenGLBufferObjectState::BufferUsageToString |
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◆ BufferAccessToString()
| const char* vtkOpenGLBufferObjectState::BufferAccessToString |
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◆ Id
| GLuint vtkOpenGLBufferObjectState::Id |
◆ Size
| GLint vtkOpenGLBufferObjectState::Size |
◆ Usage
| GLenum vtkOpenGLBufferObjectState::Usage |
◆ Access
| GLenum vtkOpenGLBufferObjectState::Access |
◆ AccessFlags
| GLenum vtkOpenGLBufferObjectState::AccessFlags |
◆ Mapped
| GLboolean vtkOpenGLBufferObjectState::Mapped |
◆ MapPointer
| GLvoid* vtkOpenGLBufferObjectState::MapPointer |
◆ MapOffset
| GLint vtkOpenGLBufferObjectState::MapOffset |
◆ MapLength
| GLint vtkOpenGLBufferObjectState::MapLength |
The documentation for this class was generated from the following file: