AgsPlayAudio
AgsPlayAudio — play audio
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Includes
#include <ags/audio/recall/ags_play_audio.h>
Description
The AgsPlayAudio class provides ports to the effect processor.
Functions
AGS_IS_PLAY_AUDIO()
#define AGS_IS_PLAY_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_PLAY_AUDIO))
AGS_IS_PLAY_AUDIO_CLASS()
#define AGS_IS_PLAY_AUDIO_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE ((class), AGS_TYPE_PLAY_AUDIO))
AGS_PLAY_AUDIO()
#define AGS_PLAY_AUDIO(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_PLAY_AUDIO, AgsPlayAudio))
AGS_PLAY_AUDIO_CLASS()
#define AGS_PLAY_AUDIO_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AGS_TYPE_PLAY_AUDIO, AgsPlayAudio))
AGS_PLAY_AUDIO_GET_CLASS()
#define AGS_PLAY_AUDIO_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_PLAY_AUDIO, AgsPlayAudioClass))
ags_play_audio_get_type ()
GType
ags_play_audio_get_type ();
Types and Values
AGS_TYPE_PLAY_AUDIO
#define AGS_TYPE_PLAY_AUDIO (ags_play_audio_get_type())
struct AgsPlayAudio
struct AgsPlayAudio;
struct AgsPlayAudioClass
struct AgsPlayAudioClass {
AgsRecallAudioClass recall_audio;
};