Cylinder (CylinderSource)
Create a 3D cylinder of a given radius and height.
The Cylinder source can be used to add a polygonal cylinder to the 3D scene. The output of the Cylinder source is polygonal data containing both normals and texture coordinates.

PropertyDescriptionDefault Value(s)Restrictions
Capping
(Capping)
If this property is set to 1, the ends of the cylinder will each be capped with a closed polygon. Otherwise, the ends of the cylinder will be open. 1

Only the values 0 and 1 are accepted.

 
Center
(Center)
This property specifies the coordinate value at the center of the cylinder. 0 0 0  
Height
(Height)
This property specifies the height of the cylinder (along the y axis). 1

The value must be greater than or equal to 0.

 
Radius
(Radius)
This property specifies the radius of the cylinder. 0.5

The value must be greater than or equal to 0.

 
Resolution
(Resolution)
This property indicates the number of divisions around the cylinder. The higher this number, the closer the polygonal approximation will come to representing a cylinder, and the more polygons it will contain. 6

The value must be greater than or equal to 2 and less than or equal to 512.