26 #ifndef vtkHeatmapItem_h 27 #define vtkHeatmapItem_h 29 #include "vtkViewsInfovisModule.h" 60 virtual void SetTable(
vtkTable *table);
105 vtkSetVector2Macro(Position,
float);
113 vtkGetVector2Macro(Position,
float);
122 vtkGetMacro(CellHeight,
double);
123 vtkSetMacro(CellHeight,
double);
131 vtkGetMacro(CellWidth,
double);
132 vtkSetMacro(CellWidth,
double);
138 virtual void GetBounds(
double bounds[4]);
156 vtkGetMacro(RowLabelWidth,
float);
157 vtkGetMacro(ColumnLabelWidth,
float);
197 virtual void RebuildBuffers();
208 virtual bool IsDirty();
213 void InitializeLookupTables();
221 void AccumulateProminentCategoricalDataValues(
vtkIdType column);
227 void GenerateContinuousDataLookupTable();
233 void GenerateCategoricalDataLookupTable();
255 bool LineIsVisible(
double x0,
double y0,
double x1,
double y1);
261 void ComputeBounds();
285 unsigned long HeatmapBuildTime;
297 std::map< vtkIdType, std::pair< double, double > > ColumnRanges;
298 std::vector< vtkIdType > SceneRowToTableRowMap;
299 std::vector< vtkIdType > SceneColumnToTableColumnMap;
300 std::set<std::string> BlankRows;
306 double SceneBottomLeft[3];
307 double SceneTopRight[3];
309 float ColumnLabelWidth;
313 bool LegendPositionSet;
Wrapper around std::string to keep symbols short.
An array holding vtkVariants.
base class for items that are part of a vtkContextScene.
virtual bool Paint(vtkContext2D *painter)
Paint event for the item, called whenever the item needs to be drawn.
map scalar values into colors via a lookup table
Legend item to display vtkScalarsToColors.
a vtkAbstractArray subclass for strings
A 2D graphics item for rendering a heatmap.
Class for drawing 2D primitives to a graphical context.
data structure to represent mouse events.
a simple class to control print indentation
vtkVector2f PositionVector
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkStringArray * RowNames
Legend item to display categorical data.
vtkSmartPointer< vtkTable > Table
A table, which contains similar-typed columns of data.
dynamic, self-adjusting array of bits
virtual bool MouseMoveEvent(const vtkContextMouseEvent &mouse)
Mouse move event.
virtual bool Hit(const vtkContextMouseEvent &mouse)
Return true if the supplied x, y coordinate is inside the item.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual bool MouseDoubleClickEvent(const vtkContextMouseEvent &mouse)
Mouse button double click event.