35 #include "vtkRenderingCoreModule.h" 76 void RemoveAllViewProps(
void);
103 vtkSetVector3Macro(Background2,
double);
104 vtkGetVector3Macro(Background2,
double);
113 vtkSetClampMacro(BackgroundAlpha,
double, 0.0, 1.0);
114 vtkGetMacro(BackgroundAlpha,
double);
123 vtkSetMacro(GradientBackground,
bool);
124 vtkGetMacro(GradientBackground,
bool);
125 vtkBooleanMacro(GradientBackground,
bool);
133 vtkSetVector2Macro(Aspect,
double);
134 vtkGetVectorMacro(Aspect,
double,2);
135 virtual void ComputeAspect();
144 vtkSetVector2Macro(PixelAspect,
double);
145 vtkGetVectorMacro(PixelAspect,
double,2);
154 vtkSetVector4Macro(Viewport,
double);
155 vtkGetVectorMacro(Viewport,
double,4);
164 vtkSetVector3Macro(DisplayPoint,
double);
165 vtkGetVectorMacro(DisplayPoint,
double,3);
174 vtkSetVector3Macro(ViewPoint,
double);
175 vtkGetVectorMacro(ViewPoint,
double,3);
183 vtkSetVector4Macro(WorldPoint,
double);
184 vtkGetVectorMacro(WorldPoint,
double,4);
195 virtual
int IsInViewport(
int x,
int y);
205 virtual
void DisplayToView();
210 virtual
void ViewToDisplay();
215 virtual
void WorldToView();
220 virtual
void ViewToWorld();
225 void DisplayToWorld() {this->DisplayToView(); this->ViewToWorld();};
240 virtual void LocalDisplayToDisplay(
double &x,
double &y);
241 virtual void DisplayToNormalizedDisplay(
double &u,
double &v);
242 virtual void NormalizedDisplayToViewport(
double &x,
double &y);
243 virtual void ViewportToNormalizedViewport(
double &u,
double &v);
244 virtual void NormalizedViewportToView(
double &x,
double &y,
double &z);
247 virtual void DisplayToLocalDisplay(
double &x,
double &y);
248 virtual void NormalizedDisplayToDisplay(
double &u,
double &v);
249 virtual void ViewportToNormalizedDisplay(
double &x,
double &y);
250 virtual void NormalizedViewportToViewport(
double &u,
double &v);
251 virtual void ViewToNormalizedViewport(
double &x,
double &y,
double &z);
266 void GetTiledSize(
int *width,
int *
height);
267 virtual
void GetTiledSizeAndOrigin(
int *width,
int *
height,
268 int *lowerLeftX,
int *lowerLeftY);
280 virtual
vtkAssemblyPath* PickProp(
double selectionX,
double selectionY) = 0;
289 virtual
vtkAssemblyPath* PickProp(
double selectionX1,
double selectionY1,
290 double selectionX2,
double selectionY2) = 0;
306 double selectionX2,
double selectionY2,
314 double GetPickX()
const {
return (this->PickX1 + this->PickX2)*0.5;}
315 double GetPickY()
const {
return (this->PickY1 + this->PickY2)*0.5;}
353 double Background2[3];
357 double PixelAspect[2];
363 double DisplayPoint[3];
365 double WorldPoint[4];
abstract superclass for all actors, volumes and annotations
virtual double GetPickedZ()
Return the Z value for the last picked Prop.
virtual void WorldToPose(double &, double &, double &)
These methods map from one coordinate system to another.
abstract base class for most VTK objects
vtkPropCollection * PickResultProps
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract specification for Viewports
virtual void WorldToView(double &, double &, double &)
These methods map from one coordinate system to another.
vtkPropCollection * GetViewProps()
Return any props in this viewport.
vtkAssemblyPath * PickedProp
vtkPropCollection * Props
window superclass for vtkRenderWindow
void WorldToDisplay()
Convert world point coordinates to display (or screen) coordinates.
virtual void ViewToWorld(double &, double &, double &)
These methods map from one coordinate system to another.
a list of nodes that form an assembly path
a simple class to control print indentation
double GetPickWidth() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
virtual void PoseToWorld(double &, double &, double &)
These methods map from one coordinate system to another.
double GetPickX1() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
virtual void ViewToPose(double &, double &, double &)
These methods map from one coordinate system to another.
#define VTK_SIZEHINT(...)
vtkPropCollection * PickFromProps
double GetPickY1() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
virtual void PoseToView(double &, double &, double &)
These methods map from one coordinate system to another.
double GetPickHeight() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
double GetPickY() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
double GetPickX2() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
double GetPickY2() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
vtkActor2DCollection * Actors2D