33 #ifndef vtkGeoTerrain2D_h 34 #define vtkGeoTerrain2D_h 36 #include "vtkGeovisCoreModule.h" 42 class vtkGeoImageRepresentation;
59 vtkSetMacro(TextureTolerance,
double);
60 vtkGetMacro(TextureTolerance,
double);
68 vtkSetMacro(LocationTolerance,
double);
69 vtkGetMacro(LocationTolerance,
double);
101 double CameraBounds[4];
virtual int EvaluateNode(vtkGeoTerrainNode *node)
AddActors() calls to to evaluate whether a node should be refined (1), coarsened (-1),...
A 3D terrain model for the globe.
A 2D terrain model for the globe.
static vtkGeoTerrain * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
A multi-resolution geographic data source.
abstract specification for renderers
a simple class to control print indentation
create hierarchies of vtkProp3Ds (transformable props)
create and manipulate ordered lists of objects
virtual bool NodeInViewport(vtkGeoTerrainNode *node)
AddActors() calls this to determine if a node is in the current viewport.
virtual void InitializeNodeAnalysis(vtkRenderer *ren)
AddActors() calls this to setup parameters for evaluating nodes.