27 #ifndef vtkSphereHandleRepresentation_h 28 #define vtkSphereHandleRepresentation_h 30 #include "vtkInteractionWidgetsModule.h" 83 void SetSphereRadius(
double);
84 double GetSphereRadius();
103 vtkSetClampMacro(HotSpotSize,
double,0.0,1.0);
104 vtkGetMacro(HotSpotSize,
double);
118 void BuildRepresentation() override;
119 void StartWidgetInteraction(
double eventPos[2]) override;
120 void WidgetInteraction(
double eventPos[2]) override;
121 int ComputeInteractionState(
int X,
int Y,
int modify=0) override;
122 void PlaceWidget(
double bounds[6]) override;
129 void ShallowCopy(
vtkProp *prop) override;
130 void DeepCopy(
vtkProp *prop) override;
132 void ReleaseGraphicsResources(
vtkWindow *) override;
133 int RenderOpaqueGeometry(
vtkViewport *viewport) override;
134 int RenderTranslucentPolygonalGeometry(
vtkViewport *viewport) override;
135 int HasTranslucentPolygonalGeometry() override;
138 void Highlight(
int highlight) override;
151 double LastPickPosition[3];
152 double LastEventPosition[2];
155 void RegisterPickers() override;
159 void Translate(
double *p1,
double *p2);
160 void Scale(
double *p1,
double *p2,
double eventPos[2]);
161 void MoveFocus(
double *p1,
double *p2);
168 void CreateDefaultProperties();
172 int DetermineConstraintAxis(
int constraint,
double *x);
173 int WaitingForMotion;
177 double CurrentHandleSize;
abstract superclass for all actors, volumes and annotations
virtual void SetWorldPosition(double pos[3])
Handles usually have their coordinates set in display coordinates (generally by an associated widget)...
represents an object (geometry & properties) in a rendered scene
abstract class for representing widget handles
abstract specification for Viewports
represent surface properties of a geometric object
void PrintSelf(ostream &os, vtkIndent indent) override
Standard methods for instances of this class.
window superclass for vtkRenderWindow
create a polygonal sphere centered at the origin
a simple class to control print indentation
#define VTK_SIZEHINT(...)
map vtkPolyData to graphics primitives
ray-cast cell picker for all kinds of Prop3Ds
A spherical rendition of point in 3D space.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual void SetDisplayPosition(double pos[3])
Handles usually have their coordinates set in display coordinates (generally by an associated widget)...