VTK
dox
Rendering
OpenGL2
vtkGaussianBlurPass.h
Go to the documentation of this file.
1
/*=========================================================================
2
3
Program: Visualization Toolkit
4
Module: vtkGaussianBlurPass.h
5
6
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7
All rights reserved.
8
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10
This software is distributed WITHOUT ANY WARRANTY; without even
11
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12
PURPOSE. See the above copyright notice for more information.
13
14
=========================================================================*/
49
#ifndef vtkGaussianBlurPass_h
50
#define vtkGaussianBlurPass_h
51
52
#include "vtkRenderingOpenGL2Module.h"
// For export macro
53
#include "
vtkImageProcessingPass.h
"
54
55
class
vtkDepthPeelingPassLayerList;
// Pimpl
56
class
vtkOpenGLFramebufferObject
;
57
class
vtkOpenGLHelper
;
58
class
vtkOpenGLRenderWindow
;
59
class
vtkTextureObject
;
60
61
class
VTKRENDERINGOPENGL2_EXPORT
vtkGaussianBlurPass
:
public
vtkImageProcessingPass
62
{
63
public
:
64
static
vtkGaussianBlurPass
*
New
();
65
vtkTypeMacro(
vtkGaussianBlurPass
,
vtkImageProcessingPass
);
66
void
PrintSelf
(ostream& os,
vtkIndent
indent)
override
;
67
72
void
Render
(
const
vtkRenderState
*s)
override
;
73
79
void
ReleaseGraphicsResources
(
vtkWindow
*w)
override
;
80
81
protected
:
85
vtkGaussianBlurPass
();
86
90
~
vtkGaussianBlurPass
()
override
;
91
95
vtkOpenGLFramebufferObject
*
FrameBufferObject
;
96
vtkTextureObject
*
Pass1
;
// render target for the scene
97
vtkTextureObject
*
Pass2
;
// render target for the horizontal pass
98
99
// Structures for the various cell types we render.
100
vtkOpenGLHelper
*
BlurProgram
;
101
102
private
:
103
vtkGaussianBlurPass
(
const
vtkGaussianBlurPass
&) =
delete
;
104
void
operator=(
const
vtkGaussianBlurPass
&) =
delete
;
105
};
106
107
#endif
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition:
vtkOpenGLRenderWindow.h:48
vtkGaussianBlurPass::FrameBufferObject
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
Definition:
vtkGaussianBlurPass.h:95
vtkGaussianBlurPass::BlurProgram
vtkOpenGLHelper * BlurProgram
Definition:
vtkGaussianBlurPass.h:100
vtkImageProcessingPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkImageProcessingPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkImageProcessingPass
Convenient class for post-processing passes.
Definition:
vtkImageProcessingPass.h:38
vtkWindow
window superclass for vtkRenderWindow
Definition:
vtkWindow.h:34
vtkRenderState
Context in which a vtkRenderPass will render.
Definition:
vtkRenderState.h:40
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:33
vtkGaussianBlurPass::Pass2
vtkTextureObject * Pass2
Definition:
vtkGaussianBlurPass.h:97
vtkOpenGLFramebufferObject
Internal class which encapsulates OpenGL FramebufferObject.
Definition:
vtkOpenGLFramebufferObject.h:182
vtkTextureObject
abstracts an OpenGL texture object.
Definition:
vtkTextureObject.h:41
vtkRenderPass::Render
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkOpenGLHelper
Definition:
vtkOpenGLHelper.h:30
vtkGaussianBlurPass::Pass1
vtkTextureObject * Pass1
Definition:
vtkGaussianBlurPass.h:96
vtkObject::New
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
vtkGaussianBlurPass
Implement a post-processing Gaussian blur render pass.
Definition:
vtkGaussianBlurPass.h:61
vtkImageProcessingPass.h
Generated by
1.8.15