VTK
vtkActorNode.h
Go to the documentation of this file.
1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkActorNode.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
24 #ifndef vtkActorNode_h
25 #define vtkActorNode_h
26 
27 #include "vtkRenderingSceneGraphModule.h" // For export macro
28 #include "vtkViewNode.h"
29 
30 class VTKRENDERINGSCENEGRAPH_EXPORT vtkActorNode :
31  public vtkViewNode
32 {
33 public:
34  static vtkActorNode* New();
35  vtkTypeMacro(vtkActorNode, vtkViewNode);
36  void PrintSelf(ostream& os, vtkIndent indent) override;
37 
41  virtual void Build(bool prepass) override;
42 
43 protected:
44  vtkActorNode();
45  ~vtkActorNode();
46 
47  private:
48  vtkActorNode(const vtkActorNode&) = delete;
49  void operator=(const vtkActorNode&) = delete;
50 };
51 
52 #endif
virtual void Build(bool)
Builds myself.
Definition: vtkViewNode.h:54
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
Definition: vtkIndent.h:33
vtkViewNode specialized for vtkActors
Definition: vtkActorNode.h:30
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
a node within a VTK scene graph
Definition: vtkViewNode.h:37