30 #ifndef vtkGraphMapper_h 31 #define vtkGraphMapper_h 33 #include "vtkRenderingCoreModule.h" 68 void SetVertexColorArrayName(
const char*
name);
69 const char* GetVertexColorArrayName();
76 void SetColorVertices(
bool vis);
77 bool GetColorVertices();
78 void ColorVerticesOn();
79 void ColorVerticesOff();
89 void SetScaledGlyphs(
bool arg);
90 vtkGetMacro(ScaledGlyphs,
bool);
91 vtkBooleanMacro(ScaledGlyphs,
bool);
98 vtkSetStringMacro(ScalingArrayName);
99 vtkGetStringMacro(ScalingArrayName);
106 void SetEdgeVisibility(
bool vis);
107 bool GetEdgeVisibility();
108 vtkBooleanMacro(EdgeVisibility,
bool);
115 void SetEdgeColorArrayName(
const char*
name);
116 const char* GetEdgeColorArrayName();
123 void SetColorEdges(
bool vis);
124 bool GetColorEdges();
126 void ColorEdgesOff();
133 vtkSetStringMacro(EnabledEdgesArrayName);
134 vtkGetStringMacro(EnabledEdgesArrayName);
150 vtkSetStringMacro(EnabledVerticesArrayName);
151 vtkGetStringMacro(EnabledVerticesArrayName);
160 vtkBooleanMacro(EnableVerticesByArray,
vtkTypeBool);
167 void SetIconArrayName(
const char*
name);
168 const char* GetIconArrayName();
181 void ClearIconTypes();
187 void SetIconSize(
int *
size);
195 void SetIconAlignment(
int alignment);
209 void SetIconVisibility(
bool vis);
210 bool GetIconVisibility();
211 vtkBooleanMacro(IconVisibility,
bool);
218 vtkGetMacro(VertexPointSize,
float);
219 void SetVertexPointSize(
float size);
226 vtkGetMacro(EdgeLineWidth,
float);
227 void SetEdgeLineWidth(
float width);
255 void GetBounds(
double* bounds)
override 274 vtkGetStringMacro(VertexColorArrayNameInternal);
275 vtkSetStringMacro(VertexColorArrayNameInternal);
276 vtkGetStringMacro(EdgeColorArrayNameInternal);
277 vtkSetStringMacro(EdgeColorArrayNameInternal);
287 vtkGetStringMacro(IconArrayNameInternal);
288 vtkSetStringMacro(IconArrayNameInternal);
326 float VertexPointSize;
329 char* ScalingArrayName;
char * EdgeColorArrayNameInternal
Used to store the vertex and edge color array names.
map vtkGraph and derived classes to graphics primitives
char * EnabledVerticesArrayName
represents an object (geometry & properties) in a rendered scene
actor that draws 2D data with texture support
char * IconArrayNameInternal
Map values in an input array to different values in an output array of (possibly) different type...
vtkTypeUInt32 vtkMTimeType
Filter that generates a polydata consisting of quads with texture coordinates referring to a set of i...
vtkTypeBool EnableEdgesByArray
vtkSmartPointer< vtkPolyDataMapper > OutlineMapper
void ReportReferences(vtkGarbageCollector *) override
a actor that draws 2D data
map scalar values into colors via a lookup table
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
vtkSmartPointer< vtkGlyph3D > CircleOutlineGlyph
vtkSmartPointer< vtkIconGlyphFilter > IconGlyph
vtkSmartPointer< vtkActor > OutlineActor
generate points at center of cells
Detect and break reference loops.
vtkSmartPointer< vtkTransformCoordinateSystems > IconTransform
convert a vtkGraph to vtkPolyData
Base class for graph data types.
window superclass for vtkRenderWindow
Make a vtkPolyData with a vertex on each point.
a simple class to control print indentation
a virtual camera for 3D rendering
vtkLookupTable * VertexLookupTable
copy oriented and scaled glyph geometry to every input point
vtkSmartPointer< vtkPolyDataMapper > VertexMapper
vtkSmartPointer< vtkGlyph3D > CircleGlyph
handles properties associated with a texture map
virtual double * GetBounds()=0
Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax).
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkLookupTable * EdgeLookupTable
vtkMTimeType GetMTime() override
Overload standard modified time function.
vtkSmartPointer< vtkActor > EdgeActor
#define VTK_SIZEHINT(...)
virtual int FillInputPortInformation(int port, vtkInformation *info)
Fill the input port information objects for this algorithm.
abstract class specifies interface to map data to graphics primitives
map vtkPolyData to graphics primitives
a subclass of actor that always faces the camera
vtkSmartPointer< vtkTexturedActor2D > IconActor
vtkSmartPointer< vtkActor > VertexActor
char * EnabledEdgesArrayName
vtkSmartPointer< vtkGraphToPolyData > GraphToPoly
static vtkAlgorithm * New()
double * GetBounds() override
Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax).
vtkSmartPointer< vtkMapArrayValues > IconTypeToIndex
vtkDataSet * GetInput()
Get the input as a vtkDataSet.
vtkSmartPointer< vtkVertexGlyphFilter > VertexGlyph
vtkSmartPointer< vtkPolyDataMapper2D > IconMapper
vtkSmartPointer< vtkPolyDataMapper > EdgeMapper
virtual void Render(vtkRenderer *ren, vtkActor *a)=0
Method initiates the mapping process.
char * VertexColorArrayNameInternal
Used to store the vertex and edge color array names.
draw vtkPolyData onto the image plane
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this mapper.
vtkTypeBool EnableVerticesByArray