27 #ifndef vtkVRMLExporter_h 28 #define vtkVRMLExporter_h 30 #include "vtkIOExportModule.h" 52 vtkSetStringMacro(FileName);
53 vtkGetStringMacro(FileName);
60 vtkSetMacro(Speed,
double);
61 vtkGetMacro(Speed,
double);
68 void SetFilePointer(FILE *);
75 void WriteALight(
vtkLight *aLight, FILE *fp);
76 void WriteAnActor(
vtkActor *anActor, FILE *fp);
80 void WriteShapeBegin(
vtkActor* actor, FILE *fileP,
83 void WriteShapeEnd( FILE *fileP );
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
represent and manipulate point attribute data
virtual void WriteData()=0
concrete dataset represents vertices, lines, polygons, and triangle strips
a simple class to control print indentation
a virtual light for 3D rendering
abstract superclass for arrays of numeric data
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
dynamic, self-adjusting array of unsigned char
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
export a scene into VRML 2.0 format.
represent and manipulate 3D points