31 #ifndef vtkAbstractPolygonalHandleRepresentation3D_h 32 #define vtkAbstractPolygonalHandleRepresentation3D_h 34 #include "vtkInteractionWidgetsModule.h" 126 virtual void SetLabelText(
const char * label );
127 virtual char * GetLabelText();
134 virtual void SetLabelTextScale(
double scale[3] );
137 double scale[3] = {x, y, z};
138 this->SetLabelTextScale(
scale);
140 virtual double * GetLabelTextScale();
155 virtual void SetUniformScale(
double scale );
195 double LastPickPosition[3];
196 double LastEventPosition[2];
208 virtual void Translate(
double *p1,
double *p2);
209 virtual void Scale(
double *p1,
double *p2,
double eventPos[2]);
210 virtual void MoveFocus(
double *p1,
double *p2);
212 void CreateDefaultProperties();
223 void MoveFocusRequest(
double *p1,
double *p2,
224 double eventPos[2],
double requestedDisplayPos[3] );
226 int DetermineConstraintAxis(
int constraint,
double *x,
double *startPickPos);
237 virtual void UpdateHandle();
242 virtual void UpdateLabel();
abstract superclass for all actors, volumes and annotations
vtkPolyDataMapper * LabelTextMapper
virtual void SetWorldPosition(double pos[3])
Handles usually have their coordinates set in display coordinates (generally by an associated widget)...
represents an object (geometry & properties) in a rendered scene
vtkCellPicker * HandlePicker
represent and manipulate 4x4 transformation matrices
abstract class for representing widget handles
vtkVectorText * LabelTextInput
abstract specification for Viewports
represent surface properties of a geometric object
vtkFollower * LabelTextActor
vtkPolyDataMapper * Mapper
vtkTransformPolyDataFilter * HandleTransformFilter
concrete dataset represents vertices, lines, polygons, and triangle strips
void PrintSelf(ostream &os, vtkIndent indent) override
Standard methods for instances of this class.
vtkProperty * SelectedProperty
window superclass for vtkRenderWindow
bool LabelAnnotationTextScaleInitialized
vtkTypeBool LabelVisibility
a simple class to control print indentation
represent a user defined handle geometry in 3D while maintaining a fixed orientation w...
vtkTypeBool HandleVisibility
virtual void DeepCopy(vtkProp *prop)
Methods to make this class properly act like a vtkWidgetRepresentation.
map vtkPolyData to graphics primitives
a subclass of actor that always faces the camera
vtkMatrixToLinearTransform * HandleTransform
ray-cast cell picker for all kinds of Prop3Ds
void ShallowCopy(vtkProp *prop) override
Methods to make this class properly act like a vtkWidgetRepresentation.
vtkMatrix4x4 * HandleTransformMatrix
virtual void SetDisplayPosition(double pos[3])
Handles usually have their coordinates set in display coordinates (generally by an associated widget)...
void SetLabelTextScale(double x, double y, double z)
Scale text (font size along each dimension).