VTK
vtkStructuredPointsWriter.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkStructuredPointsWriter.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
25 #ifndef vtkStructuredPointsWriter_h
26 #define vtkStructuredPointsWriter_h
27 
28 #include "vtkIOLegacyModule.h" // For export macro
29 #include "vtkDataWriter.h"
30 
31 class vtkImageData;
32 
33 class VTKIOLEGACY_EXPORT vtkStructuredPointsWriter : public vtkDataWriter
34 {
35 public:
38  void PrintSelf(ostream& os, vtkIndent indent) override;
39 
41 
47 
49 
56  vtkSetMacro(WriteExtent, bool);
57  vtkGetMacro(WriteExtent, bool);
58  vtkBooleanMacro(WriteExtent, bool);
60 
61 protected:
62  vtkStructuredPointsWriter() : WriteExtent(false) {}
64 
65  void WriteData() override;
66 
68 
70 
71 private:
73  void operator=(const vtkStructuredPointsWriter&) = delete;
74 };
75 
76 #endif
void WriteData() override
Store vtkAlgorithm input/output information.
helper class for objects that write vtk data files
Definition: vtkDataWriter.h:45
a simple class to control print indentation
Definition: vtkIndent.h:33
vtkDataObject * GetInput()
topologically and geometrically regular array of data
Definition: vtkImageData.h:39
virtual int FillInputPortInformation(int port, vtkInformation *info)
Fill the input port information objects for this algorithm.
write vtk structured points data file
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkDataWriter * New()
Created object with default header, ASCII format, and default names for scalars, vectors, tensors, normals, and texture coordinates.