22 #ifndef vtkOpenGLStickMapper_h 23 #define vtkOpenGLStickMapper_h 25 #include "vtkRenderingOpenGL2Module.h" 39 vtkSetStringMacro(ScaleArray);
46 vtkSetStringMacro(OrientationArray);
53 vtkSetStringMacro(SelectionIdArray);
63 void GetShaderTemplate(
70 void ReplaceShaderValues(
84 const
char *ScaleArray;
85 const
char *OrientationArray;
86 const
char *SelectionIdArray;
a PolyDataMapper for the OpenGL library
represents an object (geometry & properties) in a rendered scene
static vtkOpenGLPolyDataMapper * New()
use imposters to draw cylinders
abstract specification for renderers
a simple class to control print indentation
Vertex or Fragment shader, combined into a ShaderProgram.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.