30 #ifndef vtkVolumeRayCastCompositeFunction_h 31 #define vtkVolumeRayCastCompositeFunction_h 33 #include "vtkRenderingVolumeModule.h" 36 #if !defined(VTK_LEGACY_REMOVE) 37 #define VTK_COMPOSITE_CLASSIFY_FIRST 0 38 #define VTK_COMPOSITE_INTERPOLATE_FIRST 1 51 vtkSetClampMacro( CompositeMethod,
int,
53 vtkGetMacro(CompositeMethod,
int);
58 const char *GetCompositeMethodAsString(
void);
82 #endif // VTK_LEGACY_REMOVE #define VTK_COMPOSITE_INTERPOLATE_FIRST
void SetCompositeMethodToInterpolateFirst()
Set the CompositeMethod to either Classify First or Interpolate First.
represents a volume (data & properties) in a rendered scene
a ray function for compositing
abstract specification for renderers
#define VTK_COMPOSITE_CLASSIFY_FIRST
virtual float GetZeroOpacityThreshold(vtkVolume *vol)=0
Get the value below which all scalar values are considered to have 0 opacity.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
a superclass for ray casting functions
A slow but accurate mapper for rendering volumes.
virtual void CastRay(vtkVolumeRayCastDynamicInfo *dynamicInfo, vtkVolumeRayCastStaticInfo *staticInfo)=0
virtual void SpecificFunctionInitialize(vtkRenderer *ren, vtkVolume *vol, vtkVolumeRayCastStaticInfo *staticInfo, vtkVolumeRayCastMapper *mapper)=0
This method gives the subclass a chance to do any special initialization that it may need to do...
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
void SetCompositeMethodToClassifyFirst()
Set the CompositeMethod to either Classify First or Interpolate First.