2D array of ids stored in VRAM.
static vtkAbstractContextBufferId * New()
virtual void ReleaseGraphicsResources()
Release any graphics resources that are being consumed by this object.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
2D array of ids, used for picking.
abstracts an OpenGL texture object.